Code: Select all
Lua state\Encounters\pirate_raid.lua:215: attempt to perform arithmetic on local 'total_chance' (a nil value)
Lua state\Encounters\pirate_raid.lua:215:pick_raid_star:
Lua state\Encounters\pirate_raid.lua:436:deal_instance:
Lua state\Encounters\trigger_generic_events.lua:41:trigger_generic_events:
Lua state\Orders\end_year.lua:160:
Lua state\Orders\end_year.lua:235
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
Lua state\Sounds\looping_sounds.lua:27:
Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:810GalaxyMap.GalaxyMap :
:
SilasOfBorg wrote:... error at end of turn:Code: Select all
Lua state\Encounters\pirate_raid.lua:215: attempt to perform arithmetic on local 'total_chance' (a nil value)
Lua state\Encounters\pirate_raid.lua:215:pick_raid_star:
Lua state\Encounters\pirate_raid.lua:436:deal_instance:
Lua state\Encounters\trigger_generic_events.lua:41:trigger_generic_events:
Lua state\Orders\end_year.lua:160:
Lua state\Orders\end_year.lua:235
...
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invalid key to 'next', perhaps you should try changing pairs to an insertion safe iterator, like rpairs or spairs?
Lua state\Encounters\pirate_raid.lua:119:generate_instances:
Lua state\Encounters\trigger_generic_events.lua:15:trigger_generic_events:
Lua state\Orders\end_year.lua:160:
Lua state\Orders\end_year.lua:235:
Lua state\Orders\end_year.lua:281:end_year
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
Lua state\Sounds\looping_sounds.lua:27:
Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:810GalaxyMap.GalaxyMap :
:
spitfire_ch wrote:... only weapons from the second bunker are available. Weapons from the first bunker seem to have disappeared.
bjg wrote:spitfire_ch wrote:... only weapons from the second bunker are available. Weapons from the first bunker seem to have disappeared.
It's my understanding that what you see as "Planet defense #2" design is actually a design for two "bunkers" together.
Arioch wrote:bjg wrote:spitfire_ch wrote:... only weapons from the second bunker are available. Weapons from the first bunker seem to have disappeared.
It's my understanding that what you see as "Planet defense #2" design is actually a design for two "bunkers" together.
No, it's meant to be an upgraded, larger defense base. I'm not sure it's actually implemented in the game.
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