Chasm wrote:Interceptor behavior has changed. Before if the flight group's target was destroyed, the group would select a new target. Now the group returns to the carrier. Bombers and Strike fighters still require targets if the previous one is destroyed.
Chasm wrote:System names no longer split colors if the colonies of 2 different empires occupy the same system (they did at one time).
Captainspire wrote:I've noticed, with the last update, I am getting a lot of planets going mineral rich. This is a nice perk, but it allows me to get almost every tech enhancement under the sun within a relatively short period of time. (from the herald) It also, perhaps, makes the game too easy to build a large fleet in a short time.
Captainspire wrote:Also another note, I'd still really like to have that super dreadnought guardian at full strength and not already 50% dead. or at least change the guardian's status based on how the game difficulty is set.
zolobolo wrote:Game freezes with error below when loading colonist into outpost habitat
The error occurs when player is selecting the planet to load the colonists from
There are multiple races located on the planet to select from but the error occurs before the list is presented
Error does not occur when loading citizens from a planet populated by a single race
sven wrote:Thanks for figuring this one out zolobolo -- looks like I only tested the feature with single-race colonies . Should be fixed as of r22037.
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