Awaras wrote:Is it supposed to be possible to transport military units in colony ships?
SmaugTheDragon wrote:Not sure if bug or intended: If you bolt science stations to Phidi trade ships and then send em to trade pool they stop producing science.
Arioch wrote:Awaras wrote:Is it supposed to be possible to transport military units in colony ships?
Yes. As Chasm pointed out, you can load any ground unit (which includes colonists, armored units, or raider units) into any ship capable of carrying population, but they may not be able to perform that ship's main function.
Awaras wrote:It might be nice if the transports automatically sorted themselves by their empty/full status?
zolobolo wrote:1. Food production of colonists is 0 where the native Viscids are located (should be 0.5 but on this planet it is 0 for the Orthin colonists)
zolobolo wrote:2. Human colonists sometimes display one character sometimes two... doesn't seem logical why there would be two in any case as none of the other colonist types seem to be displayed this way
zolobolo wrote:3. Diplomacy image for Orthin leader is a dinosaur
zolobolo wrote:5. Cannot by slaves for the discount price of 100 currency when meeting the slavers the first time, but can strike a deal in diplomacy menu
zolobolo wrote:6. Have not yet seen the slavers actually raiding planets for slaves
zolobolo wrote:7. Inhospitable planets ave maximum population value
zolobolo wrote:8. Ancient Stargate needs to be destroyed when attacking the planet, else the battle wont end. Shouldn't the player be allowed to capture and use it?
zolobolo wrote:9. Planetary defenses can be re-built by the AI when though the planet is under blockade and bombarded each turn. This makes for some tedious re-bombarding of the new defense every now and then
zolobolo wrote:10. Orthin Cruiser does not always show the forward facing weapons assigned to it (love how the slot is sealed when empty by the way
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