bjg wrote:Actually, this (damaged) ship does not have bombers, because they've been destroyed during the battle. If talking about changing the rules - damaged ships should be able to bomb only with what they have left.
You're right: I should update the bombing rules to reduce the bombardment power of damaged ships.edited by sven: As of r15241, the bombing power formula has changed, and battle damage should now be taken into account.
Though, technically, all systems on a captured ship are treated as "destroyed" for the duration of the battle, even if they weren't actually blown apart in the fighting. In the case of your captured fleet carrier, the bombers were only "damaged", so some of them would, hypothetically, have survived the battle. And thus your engineers might have had some very interesting captured hardware to work with.
But in any case, you're going to need to go back to a game state before your attack on Akham III to get this game back into a playable state. I've posted a patch that should prevent the worst bugs of this sort from recurring on 'dev' (r15239), but even in the patched build, if you capture that fleet carrier again, it could cause issues. Specifically, if you had been playing as Teros, rather than Orthin, and captured a Haduir carrier before researching any bomber techs, you might run into bugs if/when you tried to refit it.