SIS will hang from time to time in combat, I haven't been able to 100% reproduce the hang but it is associated with the following elements though not necessarily in this order:
- Fleet size greater than ~5 combatants
- Selecting all ships
- Issuing a simultaneous move order
- Toggling weapon settings
- Ending the turn
It doesn't stop my machine, but the SIS becomes completely unresponsive. When I check on taskmanager I don't see a memory leak, but I'll check it through Process Explorer going forward and see if that sheds any light on things.
Thanks for this report, and the associated log uploads. My best hunch, at this point, is that bug may be somehow specific to SLI mode. We have other GeForce GTX 400 series in the beta (I actually have one in my development box), and this is the first time I've seen these sorts of OpenGL exceptions.
Could you try disabling SLI while running SiS, then seeing if multi-ship moves are still prone to crashes?