SilasOfBorg wrote:Interesting -- hope you keep it like this for a while so we can get a good feel for it.
SirDamnALot wrote:Are there ways to control/stop the population grow in case I want to stop at the normal pop cap?
sven wrote:SirDamnALot wrote:Are there ways to control/stop the population grow in case I want to stop at the normal pop cap?
Natural growth will always stop at the normal cap -- those mechanics haven't changed. What's different is what happens in the case that you intentionally move population onto a planet that's already "full".
SirDamnALot wrote:Ah I see, that was my method to remove undesired sub populations from colonies, send them to a full one and they go poof
Now I have to deal with the buggers
Chasm wrote:A bit of weirdness here. If you remove all population from a world except Scavenger, and then make a colony ship, it populates the colony ship with your race, NOT Scavenger. I will assume it does the same for Gaiads. The regular rules seems to be the HIGHEST population type gets loaded into the colony ship. Are we no longer allowed to colonize the universe with scavengers ? Note a colony ship does not reduce the core population, so this is really just about allowing me to spread a pestilence across the galaxy.
Chasm wrote: For example, I keep being offered slaves from pirates, but the option to buy is greyed out, and I know I have enough resources to meet their price.
Arioch wrote:It's the majority population on the planet.
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