Unbroken wrote:Upon first execution of the game .exe, I was awarded with a large crash.dmp file, found here. Appears to be the same issue Sven outlined in the video card bugs thread, as I have an Intel HD 4000 integrated card in my laptop.
Unbroken wrote:When I ran the .exe with admin privileges, it suddenly works. A third time without admin privs and it still works. The only thing I did between the first and subsequent tries was to run the updater briefly and allow it to send logs, etc.
sven wrote:Interesting. If you run it now, without admin privileges, does it still work? (There's a chance that the crash-on-launch may be something that only happens, sometimes, the first time the game runs after a clean install. Frustratingly, we have a number of Intel HD 4000s in the beta, but, reports of this crash have been very rare.)
Code: Select all
Problem Event Name: APPCRASH
Application Name: sis.exe
Application Version: 0.0.0.0
Application Timestamp: 55d37bce
Fault Module Name: ig7icd32.dll
Fault Module Version: 220.127.116.1167
Fault Module Timestamp: 50635085
Exception Code: c0000005
Exception Offset: 0033ea9a
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 4105
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Unbroken wrote:Right after that, I re-ran the game as admin, and it's working.
sven wrote:Unbroken wrote:Right after that, I re-ran the game as admin, and it's working.
Hrm. Well, I looked at the crash, at it does seem to be an access violation while trying to generate the fancy dynamic textures used in the planet renderings. It's plausible that running in admin mode is giving you a slightly different memory use policy, which, might begin to explain why that's helping.
At this point, my basic hunch is that on machines with no dedicated video memory, I really should be using lower-res versions of most of the art assets. And that should be easy enough to do.
sven wrote:That said, I just took another look at your logs, and if I'm reading these right, you're using a fairly old version of the HD 4000 driver. Could you try updating it, and see if that avoids the crash? (I'd suggest using either the official Intel driver update utility, or checking your laptop manufacturer's support page.)
Unbroken wrote:I also had the game devour all my memory. When it finally ran out after about 45min of play, it was using 1.7 gigs of memory according to the task manager. I'd happily upload crash.dmp, except that it too is about 1.7 gigs in size - I unfortunately lack the time as of this post to upload the monstrosity.
Mithramuse wrote:I'm running Win7 with HD4000 drivers from 2/1/2012 (version 18.104.22.16839); will wait on poking for upgrades in case you want me to try and force more errors (I also need to go back and poke that star system again, that generated the black square texture, to make sure it'll happen again).
Mithramuse wrote:Looking good all in all. Will try to do more to hunt bugs and the like, instead of just oooooh'ing and aaaah'ing my way around.
SirDamnALot wrote:The welcome screen (the one with the big planets spinning and "new game" option) makes my GPU goes bananas with workload.
Rest of the game seems fine (galaxy map, tactical map) but this screen gives me near constant 90% load.
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