Eager to Hear About Diplomacy Implementation

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Devildogff
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Re: Eager to Hear About Diplomacy Implementation

Postby Devildogff » Sat May 28, 2016 1:52 am

Hey guys! Any update to the ETA on the implementation of diplomacy? Just curious and excited to try it out!
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sven
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Re: Eager to Hear About Diplomacy Implementation

Postby sven » Sat May 28, 2016 3:03 am

Devildogff wrote:Hey guys! Any update to the ETA on the implementation of diplomacy? Just curious and excited to try it out!


The new UIs Arioch mocked-up are all now pretty much implemented. But there's still a fair amount of work left to do populating the new systems with appropriate content. I'm hoping to fill in many of the bigger gaps over the weekend, but when exactly we'll have a draft we're ready to share with the beta testers remains uncertain. I'd say "soon"? Let's go with "soon" ;)

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Arioch
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Re: Eager to Hear About Diplomacy Implementation

Postby Arioch » Sat May 28, 2016 7:45 am

I think we're about a week behind our month-end diplomacy milestone. Glitok has agreed to handle the complaints department.

sis_emperor_glitok75.jpg
sis_emperor_glitok75.jpg (209.35 KiB) Viewed 7611 times

(Almost there, friends)

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Devildogff
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Re: Eager to Hear About Diplomacy Implementation

Postby Devildogff » Tue May 31, 2016 10:56 pm

Exxxxcellent! Can't wait!

Also, love that picture!
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Devildogff
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Re: Eager to Hear About Diplomacy Implementation

Postby Devildogff » Sun Jun 19, 2016 2:11 am

I'm beginning to lose faith I'll ever see this thing ;)

All joking aside, I guess I'll just stop asking, since every ETA you guys have given has come and gone, lol.
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Arioch
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Re: Eager to Hear About Diplomacy Implementation

Postby Arioch » Sun Jun 19, 2016 7:14 pm

Work on diplomacy continues. We recently brought on a guy to do sound effects, and so Sven has had to spend some time on FMOD integration.

ss_diplomacy_slaves.jpg
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(Yes, Glitok's back looks suspiciously like Yunki at present.)

ja7833
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Re: Eager to Hear About Diplomacy Implementation

Postby ja7833 » Mon Jun 20, 2016 6:27 pm

+1

looking forward to diplomacy being added to the beta - in it's current state I think it plays pretty well but is pretty one dimensional/combat focused

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Devildogff
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Re: Eager to Hear About Diplomacy Implementation

Postby Devildogff » Mon Jun 20, 2016 11:36 pm

Arioch wrote:Work on diplomacy continues. We recently brought on a guy to do sound effects, and so Sven has had to spend some time on FMOD integration.

ss_diplomacy_slaves.jpg

(Yes, Glitok's back looks suspiciously like Yunki at present.)



This looks fuggin awesome! I cannot wait for you to finish this.

What do I need to do? Buy more copies? ;)
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faijeya
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Re: Eager to Hear About Diplomacy Implementation

Postby faijeya » Tue Jun 21, 2016 11:00 am

These purple hands, how do they work?
Are they a limiter of a total size of the deal (like in SD2), are they a replenishable to the cap resource (like in SR2) or are they just a usual non-capped resource (like in EL)?
Do slaves reproduce while you own them and if they do, do you retain the surplus population?

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Arioch
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Re: Eager to Hear About Diplomacy Implementation

Postby Arioch » Tue Jun 21, 2016 3:52 pm

faijeya wrote:These purple hands, how do they work?
Are they a limiter of a total size of the deal (like in SD2), are they a replenishable to the cap resource (like in SR2) or are they just a usual non-capped resource (like in EL)?
Do slaves reproduce while you own them and if they do, do you retain the surplus population?


Influence (purple handshake icon) is a diplomatic resource earned through trade and diplomatic interaction and can be spent to secure favorable deals. It's not capped.

We're still working out the mechanics for slaves. I think that slaves will probably not reproduce, for simplicity's sake. If they did, I think it would make sense that the offspring would also be slaves.

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Re: Eager to Hear About Diplomacy Implementation

Postby NullVoid » Thu Jun 23, 2016 4:08 am

Arioch wrote:We're still working out the mechanics for slaves. I think that slaves will probably not reproduce, for simplicity's sake. If they did, I think it would make sense that the offspring would also be slaves.


That would mean a limited amount of, say, Enpi in the galaxy, would it not? (Not that currently there's much point to them.)

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Re: Eager to Hear About Diplomacy Implementation

Postby Arioch » Thu Jun 23, 2016 8:26 pm

NullVoid wrote:
Arioch wrote:We're still working out the mechanics for slaves. I think that slaves will probably not reproduce, for simplicity's sake. If they did, I think it would make sense that the offspring would also be slaves.


That would mean a limited amount of, say, Enpi in the galaxy, would it not? (Not that currently there's much point to them.)

We'll have to play it and see how it works out. The slave mechanics are not yet set.

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Re: Eager to Hear About Diplomacy Implementation

Postby bjg » Fri Jun 24, 2016 4:02 pm

NullVoid wrote:That would mean a limited amount of, say, Enpi

Is there anything particularly good about the Enpi?
There are some good "secondary" races in SiS, but still inferior to one of the "primary" ones.

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Re: Eager to Hear About Diplomacy Implementation

Postby Arioch » Fri Jun 24, 2016 4:08 pm

bjg wrote:
NullVoid wrote:That would mean a limited amount of, say, Enpi

Is there anything particularly good about the Enpi?
There are some good "secondary" races in SiS, but still inferior to one of the "primary" ones.

The Enfi are deliberately unremarkable except for their slave status. In terms of regular productivity stats, slaves are inferior to free workers. The advantage is that you can do things with them that you can't do with free population, and the Gremak in particular can "spend" them in inventive and devious ways. But these mechanics are still being worked out.


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