SirDamnALot wrote:Out of curiosity, did you use the "pre-warp" option beside a race with "creative" trait ?
Because I found that you cripple yourself if you have to choose exclusive between absolute necessary techs.
I sure did! In MoO2, those pre-warp techs worked as if you were creative. The subterranean democracy was a particularly effective combination.
Also, options are great, but there's no point in implementing that until the late stages of development. There's still going to be too many changes; this should be finished during the final balancing pass.
Arioch wrote:If there are particular options you'd like to see, feel free to list them here.
mharmless wrote:Some advanced option to mirror the basic idea of 'you don't necessarily get what you want' would be amazing. The tech tree we have now doesn't seem well suited to removing technologies, but it might work to remove applications. Same techs to research, same tree, but won't know in advance which modules I'm allowed to work with.
Chasm wrote:I for one would definitely buy one
mharmless wrote:I don't know if it is going away later, but I do really like the ability to quickly walk backwards through my moves and undo any 'ooops' right then and there. I've never seen that feature before in a gaming context and I like it a lot.
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