Zaskow wrote:Agree here. In late game carriers become pointless completely. Advanced fighters should get more HP and evasion. Missiles too.
Arioch wrote:Missiles were overpowered for a long time, and at the moment they're a bit underpowered. The pendulum will swing again as we do balance passes.
Fighters have always been a little underpowered, and that's something we'll address. The different fighter types are kind of half-implemented.
Much as the battleship is pointless today. Technology advances, older systems are obsoleted. In space, beams are supreme. My late game carriers serve as second line units filled with assault shuttles and bedecked with point defense to deal with missile spam or bomber fleets - they're quite good at it.
Zaskow wrote:Simple decision: make normal weapons ineffective vs. fighter and missiles, because now it's pointless to make dedicated anti-missile/fighter ships.
Arioch wrote:evil713 wrote:a better option would be to make standard weapons have an accuracy penalty when dealing with missiles and fighters.
I'm pretty sure we currently do that.
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