Theodotus wrote:The game invariably crashes while loading either 32-bit or 64-bit if it tries to use the Intel adapter. It runs with no crashes so far if I use the Nvidia card in the laptop. (I haven't tried the 32-bit version in conjunction with the Nvidia card.)
Ok -- glad I asked. I was badly mis-interpreting those logs.
Theodotus wrote:I always have to make sure, after every update, to use the Nvidia control panel to set the .exe to use the Nvidia card, as it seems to default to the Intel adapter, which then causes the game to crash while loading.
This is not good. To clarify -- is the crash when using the Intel adapter a crash during program startup, or does it crash while you're playing the game?
Theodotus wrote:It seems to me that it's not 32-bit or 64-bit that matters, but whether the game tries to use the Intel adapter or the Nvidia card.
The Nvidia opengl drivers do tend to work much better with the game. I suspect that if you switch back to using the 32 bit build with your Nvidia adapter, you may get slightly higher framerates, at a slightly larger (but still very small) risk of memory crashes.
Theodotus wrote:I haven't made it to an end game yet, as the updates have come along frequently enough in the last three days that I've started over several times.
It's not usually this bad. As a general rule, I try to refrain from posting patches that warrant a "bug warning" on older saves. But over the last week, it seems like every new build includes a fix with a bug warning.
But as an FYI, I tend to err on the side of caution when marking saves as "bugs likely". Many beta testers just ignore those warnings entirely -- if it's just a ship spec or weapon change, all it really means is that you may need to redesign some of your ships. If a patch includes serious breaking change, I'll mark old saves as "incompatible". That's only happened a handful of times in the life of the beta.
Theodotus wrote: But the game's performance has been very smooth and responsive.
Good! You were fortunate enough to come in shortly after a large set of performance improvements went into the beta, and if you've noticed no latency, that suggests that those changes are paying off