Human ships seem to be far underpowered compared to the hulls fielded by the other factions (Apart from the Phidi, of course).
It might be a bug that their scout hulls can't mount armor (Every other scout class can). Since the human scout and destroyer both use the same amount of resources to build, the player should just delete the scout design at the outset, and create a scout destroyer...
Human capital ships are generally very lacking in heavy mounts also. The idea I think is that their capital ships are multirole, so perhaps creating all the hulls that require a shipyard to build an automatic empty cargo bay (NOT a fighter bay, just an empty hold similar to what a transport gets) would be appropriate ? With the heavy hulls getting 2? Not overpowered, but giving the human players ships a bit more flexibility in exchange for their lesser combat utility.
Just an idea.
Game is wonderfully addictive, even in this current beta stage. Money well spent. Thank you.