How does the terraforming work?
Have learned the "Atmosphere generation" (promising limited terraforming), and now it's offering "Arid terraforming" on "Island" word. What will it do?
bjg wrote:How does the terraforming work?
Have learned the "Atmosphere generation" (promising limited terraforming), and now it's offering "Arid terraforming" on "Island" word. What will it do?
bjg wrote:But there are already other (aquatic and shore) races on that planet. Wont it actually decrease the effective planet size?
bjg wrote:Showing some projected "after the terraforming" results for all species currently on the planet also would be nice.
bjg wrote:Learned the Terraforming, and things became even more confusing. Some planets have the option to terraform, some (with the same climate) - don't (or don't yet). Is it possible to shed some lights on the "mechanics" details?
bjg wrote:Thanks. Hope you expand that (the mechanics, not the explanations). The MOO approach (all planets become Gaia in the late game) is somewhat boring, but you need to be able to do something with every planet (including Gas Giants).
mute wrote:More to the point however, in a game where you have black hole projectors and molecular forges the idea that farming is restricted to a particular area of land or even particular biomes is absurd.
sven wrote:Getting back to the topic of food: Even in late game situations, I think having some worlds that are valuable, exactly because they're the "bread baskets" of your empire, is a nice game-play consequence.
mharmless wrote:I think the core problem with food is that it isn't like metal. The metal output per mine is based on the world's mineral richness, but the food output per farm does not appear to be tied to the world's fertility. Fertility only appears to enable farming at all, and changes the base food yield of the world by a small number.
Users browsing this forum: No registered users and 45 guests