Devildogff wrote:You'll want to have something like this if you plan to do Steam Greenlight/Early Access.
Well, we can cross that bridge if/when the greenlight campaign gains some traction. At this point, I can't even be certain whether or not there will be an early access period managed through Steam.
Speaking on a strictly technical level, I have yet to look closely at the Steam C++ SDK, and so I really don't know how much time/effort it would take to take to get the build setup for distribution with Valve. There'd also be various business details to work out with any distribution deal. So even if the greenlight campaign is a go, I'm not in a position to make promises about just when the game might become available on Steam.
I think one fairly plausible scenario is that we'll carry through with an independent release ourselves in Q1, then launch on Steam sometime later, once I've had time to look at the Steam SDK and go through the legal stuff involved in any distribution contracts. If the greenlight campaign really takes off, we could think about trying to get a Steam build up in time for early access -- but, right now, I'm more interested in finishing the missing gameplay features.