evil713 wrote:Eh, even with that he will still be stuck there for 2 or 3 turns saying nothing about a full 180.
Right now, a cruiser should be able to complete a 135 degree turn, assuming it has an undamaged engine and no extra thrusters.
A destroyer should be able to do a full 360.
But, if you have a ship with a badly damaged engine, it's possible that it will end up in a situation where it can only move forward, and even then, only at a very slow speed.
The tactical motion model is intended to feel vaguely like naval warfare -- a huge hull can plow forward at a halfway decent pace, but, it will have a hard time turning. Smaller hulls should spin more easily. And ships with destroyed engines will be "dead in the water", stuck in the their position, though possibly still able to fire some guns. A damaged ship that can limp forward, but has lost the ability to turn, is "working as intended".