Arioch wrote:Realistically, mines in space don't make very much sense unless you have some way of channeling ships into a very small space. If we had true space lanes, then mining the entrance or exit of a space lane might make sense. But with our current free-form movement, I don't think mines make much sense logically; space is simply too big and mines too easy to avoid.
In gameplay terms, if you think defensive installations aren't strong enough, then they probably should be strengthened rather than introducing a new mechanic like mines.
Captainspire wrote:Or just have a modifier where ships take a percentage of damage prior to combat?
To give smaller ships a continual use in the game, have smaller ships actually have a bonus to clear mines and lower over all damage before combat?
All of this would be simulated prior to combat.
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