Arioch wrote:Boarding modules are required to even attempt to board an enemy vessel that hasn't been completely immobilized. You still must be at point-blank range. As far as I'm aware, shields do not interfere with boarding modules.
Unbroken wrote:The only aspect of boarding modules I haven't gotten around to testing yet was whether multiple modules make any difference on a single ship's ability to perform those actions; my hunch is that it doesn't right now.
evil713 wrote:Actually a question, as a mount it is capable of being destroyed right?
so in that supposed case it might be a good idea to have more than one.
Rylan wrote:Have you considered allowing boarding pods to operate at range?
I have to say that I honestly thought that is how they would work until I tested them out. The fact that I can still board an immobilized ship without them seems to limit their utility. From a purely technical standpoint, I think boarding actions should only be allowed if you have blast doors or boarding pods (since blast doors fit on a turret and appear to be exterior door systems). That would give reason to use both, and would limit the options available to ships without those systems. It would also make blast doors useful (right now I do not see any use in them since they take critical slots). You could also limit boarding activity to only be undertaken by ships with marines.
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