Anti-missile missiles

A forum for chatting about in-development game features.
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echo2361
Posts: 77
Joined: Sun Feb 01, 2015 1:42 am

Anti-missile missiles

Postby echo2361 » Sun Sep 06, 2015 3:21 am

Is the animation for anti-missile missiles a placeholder? I was just a little surprised to see grey lines come out of my ship like coil gun fire when I was expecting to see actual missiles.

Also, I kind of figured they would have a similar range to actual missiles. Something you could fire to intercept enemy missiles at long range. My escort cruiser had to enter normal PD laser range to fire the anti-missiles so I don't see a real advantage to having them since they have limited ordnance that other forms of PD don't have to worry about.

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Arioch
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Joined: Sun Feb 01, 2015 12:56 am
Location: San Jose, California
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Re: Anti-missile missiles

Postby Arioch » Sun Sep 06, 2015 4:09 am

All of the projectile weapon graphics (anti-missiles, mass drivers, plasma torpedoes) are placeholders and appear as beams.

evil713
Posts: 162
Joined: Tue Aug 25, 2015 1:56 am

Re: Anti-missile missiles

Postby evil713 » Sun Sep 06, 2015 7:39 am

Im kinda hoping that antimissiles act like regular missiles, it be nice to have ranged anti missile capability and not half to use my medium weapons.


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