So, after several hours of gameplay and pretty much winning my first game (it's only question of mopping up by now), I decided to share some of my first impression and suggestions.
First of all, the game is pretty fun It feels somewhat similiar to Sword of the Stars with turn-based combat, which is a good thing in my books. Obviously there is a lot of work to be done, and it's pretty easy at the moment. But it's still enjoyable, the graphics are pretty, I like the music, and basic gameplay is solid. I also love the lore put into the game, I know some players don't care about this stuff, but for me immersive, rich world is a crucial part of a game like this. Still, there are quite a few things I feel I need to point out:
1. Research screen. It really needs some love, right now it feels clunky and hard to navigate, and since there's supposed to be significantly more technologies to work on, it will only get worse. It doesn't necessarily need to be presented as a tech tree, but at least segregating technologies by cattegory would be VERY welcomed change. Some of the descriptions could use more details as well.
2. The AI is not much of a challenge, I have yet to see it create truly threatening fleet, they build up a lot troop transports, but lack combat ships. They also overextend, colonizing worlds they cannot hope to defend, which makes them easy prey. Defending from their attacks feels like swatting flies, they fly from world to world, running away at the first sign of resistance. I've seen AI carrier and battlecruiser retreat when facing a single light cruiser... It's a shame, because I really want to fight epic space battles, and there's every piece nedded - except actual enemy fleets to destroy. Altough I suspect putting in diplomacy system will at least let AI amass some ships I would also like to have an option of arranging my fleet before starting combat.
3. It's probably too easy to avoid confrontation right now. I know there are plans of adding tech that counters it, which is good to hear. But maybe the game would benefit from adding a limit on how quickly you can run away - for example, that you need to spend minimum 3 turns in combat before fleeing. You can even add some fluffy reasoning to it - warp engines cooling off and recharging, and such. It might mess up with scouting, though...
3. Designing ships is fun! It's kinda weird how they all seem to cost the same in upkeep, but I suspect it will change. However, is there any hull planned (or already in the game that I missed) between batllecruiser/heavy carrier, and bloody Deathstar? Seems to be quite a jump here, and right now game feels like it lacks true capital-class ships.
4. Speaking of ships, I'm not a big fan of how their armor/shields etc. is displayed in the battle interface. First off all, it's not obvious which colour represents what - you can figure it out, but it should be more clear IMO. The bars are also not the best looking part of the interface - they almost look like there was no place for them, so they were barelly squizzed in. Also - are there any plans for allowing selecting multiple ships at once during the battle?
5. It's nice that there is an option to refit ships, but I would like to see the interface a little changed. Maybe add an option to refit to already existing design, so you don't have to personally pick what changes are to be made in every single ship. It would also be nice to have an option of upgrading orbitals, for example from space station to fleet command.
That's about all I can think of at the moment. I like the game, I look forward to playing with new features and techs, and I'm rooting for you guys