Confusion About Retreating

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AzraelRavenwing
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Joined: Mon Apr 20, 2015 3:17 pm
Location: Appalachia

Confusion About Retreating

Postby AzraelRavenwing » Fri Jul 17, 2015 6:32 am

Why did you all take away the Auto retreat for the Transports and colony ships. or is retreating bugged now cause usually when I retreat from Pirates they leave before the missles hit and now the missles move first on the second term even though my ship is to retreat. Was this an intentional change and if so why? The other way was better in my personal opinion
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Arioch
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Re: Confusion About Retreating

Postby Arioch » Fri Jul 17, 2015 7:44 am

AzraelRavenwing wrote:Why did you all take away the Auto retreat for the Transports and colony ships. or is retreating bugged now cause usually when I retreat from Pirates they leave before the missles hit and now the missles move first on the second term even though my ship is to retreat. Was this an intentional change and if so why? The other way was better in my personal opinion

Transports and Colony Ships now take two turns to retreat instead of one. This is to make them more vulnerable, and to discourage the player from using them as scouts. It's now very likely that unescorted Transports and Colony Ships will be destroyed if they encounter pirates, which is the intent.

As we revamp the tactical UI, I will try to add some kind of status element that makes it more clear when ships are in the midst of retreating, and the Retreat function itself probably needs a confirmation dialog that explains the costs of retreating (number of turns, which system the ship will retreat to).

AzraelRavenwing
Posts: 18
Joined: Mon Apr 20, 2015 3:17 pm
Location: Appalachia

Re: Confusion About Retreating

Postby AzraelRavenwing » Fri Jul 17, 2015 11:44 am

Oh ok. Yeah it threw me off and I thought their may have been a bug or something. Ok. thanks for clearing it up
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