Postby mharmless » Tue Feb 03, 2015 6:12 am
Finishing up for the night, found a few more bugs. Pasting my notes in, cleaning up a bit but might still feel disjointed. Logs attached. Bold things I think are clearly bugs and not debatable interface/design choices.
Sven mentioned possible issues on ATI cards around the Phidi ships. Playing on Media PC (4), the unit with disco ball suns, so lets play Phidi. Check on their ships first thing, they look fine. I'm assuming concern was about the water graphical effect?
1280x800, the new next turn button overlaps content in the planet screen. The bottommost part ends up being above the upper right portion of the planet screen, depicting the race.
New turn button bisects the "SYSTEMS" text on the ship detail screen.
Colonized a new system, moving pop around with the transport I started with. Loading people still feels weird. I click, get an icon of my race, then I click on the planet to take from. Mechanically same as unloading, click button, get race icon, click planet, just feels like having load and unload be the same exact sequence is not quite right. A question mark for when you pick a planet to load from? Don't ask if there is only one planet colonized in this system? I'm not really sure.
Tried embarking and disembarking repeatedly.
Starting from pop in transport, new turn:
Disembark. Embark. Not allowed anymore.
Starting from empty transport, new turn:
Embark. Disembark. Embark. Not allowed anymore.
Getting two embarks in one case and one in the other seems off.
I just realized the bar showing planet population fills in from the center out to represent population growth. Man I'm dense. Also, I like this.
Girlfriend said "the factory and the lab are a lie." What do you mean? "They're a water race." Good point, I guess. I dunno, race customization at that level seems silly. It's clean and clear right now, bogging down in a half dozen graphical versions of the same building with the same job and same basic stats seems like the kind of thing other 4x space games are doing _wrong_.
Fighting another race, using a new scout based design "Escort". In a fight with both, it isn't obvious which is the scout and which is the escort. Have to click the large ship icon to see the name. Perhaps the ship design name under that large icon in the lower left?
So, two vs two fight. My escort has marine bays, so does the scout. Conducted a boarding action on one enemy ship with my scout, doesn't appear to have worked one way or the other. Advance with the escort, I am unable to choose to board. Ship detail screen shows marines. Click over to the scout to compare, crash. Bug report sent. Think it triggered upon examining a component. Restarting game. Lets isolate that.
New game. Go directly south to nearest star with my entire starting fleet. Enter tactical battle, luckily. Click on the scout, go into detail screen, examine warp lane amplifier, crash. Exit game, new game. Different race, human. Scatter fleet in all directions. Found a fight at Castor. Click colony ship, click into details, examine a module, crash. Ok simple reproduction. Uploaded that. Attaching game logs for good measure.
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