Flakface wrote:So this is interesting;
Yes, I was playing as humans, just to see what they were like. Everything was going nicely until I wanted to refit my destroyers with missiles instead of laser.
Yes, I know the humans arent done or anything, but I wanted to try.
Anyhow, all of my destroyers disappeared. And then got wasted by some Gremak colonists who were hungry for my humanity.
Uploaded the logs, didn't get any screens since there wasn't anything to show. In case someone else notices it too.
rattle wrote:The refits can be found in the planetary construction list and be built as items.
I think this is all working as intended. Though it's all perhaps more confusing than it needs to be. The basic mechanic is that when you start a refit, the ship disappears from the main map, and won't reappear until the refit is complete. You're allowed to change the planet's production before the refit is done, in which case, the ship will still exist, but, you'll need to switch the planet's production back to that refit project to finish it.
The whole system should become a bit more intuitive when we have a planet production queue in place. And, in fact, once we have a production queue, we could enforcing that rule that ships lined up for a refit always *must* occupy a slot in the queue, and simply show deferred refit projects them in their queue slot, rather than inside the construction item list (which is admittedly a strange place to put them).