Postby Estean » Wed May 20, 2015 9:40 am
I really love the artwork and the combat system so far!
Some of the things have maybe already been mentioned. I read through all the posts but by now, 4 days later I have already forgotten half of them again.
So yeah, a short FAQ might be a good idea.
Here are my suggestions:
1. Definitely some System to have a better overview of which weapons and modules go into which slot. A color-code system might work or at least a Tab system for the different module types. Right now there is just too much stuff in the list.
2. It is kind of difficult to see which techs I need to research in order to for example unlock light/heavy cruisers. A kind of research-tree-like visualization would be good, or a clearer distinction into certain categories (again, maybe Tabs), so that it is clearer which techs I need to research to gain a bigger hull, space station etc.
3. I would really like to have more variety in the buildings on a planet apart from factories and research labs. I know it might be a big feature to add but it would certainly improve the game very much and give the player more to do. I mean there are endless possibilities for special buildings like biodomes, military academies, etc... I think this would add a great deal of depth to the game.
4. A better indicator of how your boarding action is going. Maybe in form of a mousover to see your chances before you start to board.
5. I have to agree with the previous post that Invasions are kind of too easy at the moment. You should have to at least fill up your ground forces on the Transports to some extent. Otherwise you can just steamroll through enemy territory much to quickly. Maybe have your planets build ground-force units.
A nice Idea would also be to have different ground forces for different Biomes.. I mean it kind of makes sense if you think about i.e. an aquatic race conquering a human planet, they would need to have some special equipment for that and vice versa.
You could also make deals with the Pirates and buy some of their troops as mercenaries.