JohnnyW00t wrote:Another note - should both of the A's in STARS and SHADOW have the same dot in the middle?
No, that's intentional.
JohnnyW00t wrote:Another note - should both of the A's in STARS and SHADOW have the same dot in the middle?
Code: Select all
glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data), GL_OUT_OF_MEMORY.
file: ..\ui\glx_addons.cpp, line: 499
Xellzul wrote:After some gameplay i goterror and the game crashed, because i didn't get dump request i manually created dump from task manager so i don't know if its the same as you want or as the dump in newer version i tested later where i got crash too but failed to make dump because of full disk :/ I will try to get the dump laterCode: Select all
glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data), GL_OUT_OF_MEMORY.
file: ..\ui\glx_addons.cpp, line: 499
https://mega.nz/#!tt4DEJoZ!8D2Dbr0bkWAN ... xYDA60u410 (275MB, 1.8GB uncompressed)
on my windows 10 10240 64bit
game version : 13327
GPU: Intel HD Graphics 3000 on intel i5 2500k
EDIT: logs are included, but there is copy https://mega.nz/#!U4gBlYjI!t0K0BM5yix7u ... fcgrKAzz1w
Xellzul wrote:Yes i was through several combats, and i have no idea how long i have been playing (could be 30mins?) but you said 400MB ram is enough?
Starting program: 560mb RAM
...
focusing some star systems: 1000
edit: meanwhile while i created dump file the game jumped back to 1150mb
//created second dump here
Xellzul wrote:Another thing i noticed there is awful performance while focusing star system that is revealed - rotating stars.. the FPS drops alot and the main menu performance is bad also (at least animations of focusing has slow response time)
Xellzul wrote:Edit: i didnt upload the dumps because they are 2,75GB in sum, you got the first one and i got slow upload, but if you want i will upload them
Xellzul wrote:well, on my intel hd 4600 laptop (i7-4702MQ)
first time i started the game it had like 350MB and managed just by starting new games, returing to menu and some combat to get over 800MB ram usage
BTW: GPU-Z claims ~4-5W (70% load) GPU power in star map, ~12-13W(95-100% GPU load) in combat and 13W (100% load) in race selection screen
waiting a minute 678mb | 286mb
ending program --- | 136mb 15% load under half GPU core clock and 0.5W power usage
Xellzul wrote:I will do more intel HD 3000 testing when i return home but for now i switched to gt 740m on my laptop, starting the game 80mb system memory and 340mb dedicated memory of gpu up to 100mb and 552mb dedicated after some exploring (3stars)
Xellzul wrote:Another crash on my HD3000 after hour of gameplay, gl out of memory
Poklok wrote:Hi,
there's a... weird graphical bug when i play the game, which i think is probably related to my laptop's graphics card - which is ATI Mobility Radeon HD 5650. Basically the square around selected ship do not render properly - instead of green, the borders look like static. I'm also getting, previously described in this thread, Star Display glitch - particulary on blue giants.
halftea wrote:Had a video crash with a rendering error. Likely caused by having a bunch of video intensive chrome tabs open in the background. Sending crash dump for review.
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