Postby PrivateHudson » Tue Feb 16, 2021 6:52 am
How to make brutal difficulty more brutal: currently, at least on sparse stars, most successful early war strategy is creation of "no man's land" of scorched systems, then guarding it against enemy unescorted colonizers and outpost transports. Also AI usually doesn't guard empty border systems, which lets the player to station forces in them, then create outpost and carry out unexpected raid. So: 1) escort "range extenders" with main fleet if in range; 2) attack enemy gatherings in empty systems. Also 3) AI scouts can (and should) destroy enemy outposts, it is only needed to teach them to stay out of blast radius.
If you are afraid that these changes make the AI less fun, you can limit them to higher difficulty levels. What is really not fun, is being blasted by superior enemy, whose installations are out of reach because your neutral neighbor provides the range. I hope, when diplomatic requests from player to AIs will be implemented, there will be request to break open ports treaty with third party warring the player.