gaerzi wrote:zolobolo wrote:Indeed such a tech should not rely on transports from the pool to move around pops as that can wreck the economy in an insance and the player would not be happ abouth it
The thing could only kick in if there are enough surplus transports to allow moving population without reducing income.
And rather than generating population out of thin air, it could work by taking "fractional" quantities from multiple planets. E.g. take 100 000 pops from 10 planets, that give you a full million but without the effect of taking a full million from one planet. It could do that also by only taking population from planets that are at least halfway toward their next million of the given population type, so it's pretty much transparent.
Maybe it'd select one planet per turn, that has less than four types of species on it already, and where one more pop would not result in food shortage.
Ekegant solution
Also good point: taking pop would also cause risk of starvation in some cases
In general, I also like this approach as it is fair:
1. Only take surplus transports that are not needed for either food or trade (this is very likely to be available late-mid game onward since the rebalance of coin)
2. Onlytake pop from planets that would not go into food deficit
3. Transport stats from the clsoest planet to the destination, takes 1 pop but that is divided between all valid soruce planets equally (like 100'00 each). This breaks the rule of actualyl moving the pop for most of the planets but would not provide any sort of benefit to hte player besides automation
4. Prioratize target planets where hte pop increase will be the highest
Now the problem with this approach is that it barely provides any benefit beyond automation at which point we have to ask why we should research the tech at all or why it is not a default mechanic
The benefit it provides is that it is by nature more efficient: taking surplus from many planets should have 0 impact on production output of these worlds compared to manual transport so in case of many such transactions the bonus does indeed add up but how can this be clearly communicated to the player and is it worth the research cost...