mute wrote:bjg wrote:Don't think a genocide should be taken lightly. This doesn't seem like "that" type of game.
I agree that this strikes me as a game that would not, certainly from a fluff standpoint and perhaps from an effect standpoint, take genocide 'lightly'. However, and I may be mistaking your meaning, it does not follow that SIS will not incorporate other genocidal mechanics than it already has.
Invading a world, bombarding a world, and depopulating a world should decrease (in ascending order) both population moral of that race and diplomatic reputation with factions of that race (and factions who abhor that sort of behavior).