Dacarnix wrote:nweismuller wrote:I propose that Viscids are created as Sterile, as per discussion in the bug report thread. Their current implementation encourages a great deal of artificial, 'gamey' behavior and further doesn't make all that much sense. (Sure, you're not able to wipe them out, but it staggers imagination that they'd continue to grow and choke out settlement on the planet to the extent that they do.) Being Sterile, they're easier for the AI to handle and the incentives for very strange behavior around their planet are removed, making them 'merely' a negative planet special.
Don't get me wrong; I don't have any more love for the Viscids in their current form than the next guy, but "sterile" really doesn't make sense for them from a conceptual standpoint.
Programming challenges aside and embracing their intended design, I would:
* add a trait that makes them immune to Cloning / Longevity
* reduce their population from 3mil to 1mil
I believe those two changes would allow them to function as they were intended (a nuisance species) while reducing the negative play experience inherent in building a colony on their planet.
I think 'sterile' works, in that they're subject to constant efforts to eradicate them, which offsets their natural growth.