PrivateHudson wrote:I think, hive worlds should be always infertile. Description says something about destroyed biosphere. So getting one is not only sheer gain, but also liability of shipping all that food for the enormous population.
gaerzi wrote:The ability to reorder a colony's construction queue would be useful. Perhaps some little up and down arrows could appear in the corner, like those that appear on ships for the various options.
Arioch wrote:PrivateHudson wrote:I think, hive worlds should be always infertile. Description says something about destroyed biosphere. So getting one is not only sheer gain, but also liability of shipping all that food for the enormous population.
I think we originally had hive worlds as infertile, but it was a serious problem for the Ashdar Imperials who start the game on one.
If you've got spaces that people can live in, then you've got spaces you can grow food in, even if they're underground. (Even in the case of the seminal megacity planet, Trantor from the Foundation series, Asimov later started to walk back the assertion that they needed to import all of their food, writing that they had large underground yeast vats and algae farms.)
We will be revisiting the fertility mechanisms for the terraforming overhaul, and perhaps even the mechanisms for hive worlds/megacities, so we'll take another look at this then. It may make sense to give a hive reduced food output, but we need to do so without crippling the Imperials' start.
Arioch wrote:The AI doesn't use the same rules for metal consumption that the player does, so I don't think this kind of optimization would actually benefit the AI.
I'm also not sure I like the optics. Although extra power has no use in game terms, surplus power capacity would be useful in a real ship (especially in a warship that may expect to receive reactor damage), and heterogeneous reactor types in the same ship would make maintenance and supply more complicated.
gaerzi wrote:When an ally asks you to start a war of aggression against another empire, I'd like an option like "now's not the time" or "we're not ready" which tells the ally that you accept to help them, but wait a dozen turns first before the war starts.
Arioch wrote:gaerzi wrote:When an ally asks you to start a war of aggression against another empire, I'd like an option like "now's not the time" or "we're not ready" which tells the ally that you accept to help them, but wait a dozen turns first before the war starts.
I like that idea.
akkamaddi wrote:would also love a "Let's see if I can smooth things over" where you spend some diplomatic clout and reduce the aggression a bit.
I keep having issues where two of my allies start squabbling.
Users browsing this forum: No registered users and 65 guests