PrivateHudson wrote:It was already noted by many players that Ion Beam is... not very exciting. Maybe take straight-forward approach and declare it primarily shield-depleting weapon? Damage against shields is doubled. We have specialized anti-shield missiles, and second way to solve the same puzzle will not hurt.
gaerzi wrote:The game is still actively in development, but neither of its developers can afford to work on it full-time, so progress is kinda slow.
gaerzi wrote:Diplomacy feature suggestion: giving ships to another empire.
McCloy wrote:it would be cool to have the option to sell some ships to them
zolobolo wrote:Would it be possible to mark tech that got a boost somehow? Like when blueprints are found in Ruins
SgtArmyGuy wrote: One more idea: the Gremak war could have benefited from something like an "unconditional offer of surrender" diplomatic event; the war dragged on for too long. (snip snip) That's the next thing on my wishlist...
PrivateHudson wrote:I think, hive worlds should be always infertile. Description says something about destroyed biosphere. So getting one is not only sheer gain, but also liability of shipping all that food for the enormous population.
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