Report - Current Bugs and Issues

A forum for chatting about in-development game features.

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nweismuller
Posts: 328
Joined: Wed Apr 29, 2015 2:33 am

Re: Report - Current Bugs and Issues

Postby nweismuller » Tue Aug 06, 2019 5:59 am

akkamaddi wrote:
sven wrote:
akkamaddi wrote: "Unruly" races never become unhappy.


That... makes a weird sort of sense. They are happy they are setting fire to the streets. :D
Thanks.


More precisely, they're always 'unhappy', but retain some level of productivity and will not revolt if you keep their morale high enough- but if their morale drops, there's no lag time for them going from 'zero' to 'revolt', unlike normal species.

akkamaddi
Posts: 140
Joined: Tue Sep 26, 2017 5:11 am

Re: Report - Current Bugs and Issues

Postby akkamaddi » Sat Aug 10, 2019 11:03 pm

It seems that if an allied empire merges with yours, any civillian population transports in motion will remain as a "ghost" of the old empire. This is the second game where I have one (I think both Phidi, even) that just bounces between two systems.

gaerzi
Posts: 41
Joined: Wed Jul 10, 2019 1:30 pm

Re: Report - Current Bugs and Issues

Postby gaerzi » Sun Aug 11, 2019 8:10 am

Yeah, I noticed that and reported it previously, transports of allied empires I had annexed permanently going into strange systems (including a hyperspace anomaly).

I think it's because we don't seem to inherit the annexed empire's trade fleet.

gaerzi
Posts: 41
Joined: Wed Jul 10, 2019 1:30 pm

Re: Report - Current Bugs and Issues

Postby gaerzi » Tue Aug 13, 2019 7:34 am

Something funny happened in my latest playthrough.

Stardate 1326, the Gremak seriously miscalculate their chances:
Spoiler: show
Image


Stardate 1340, the Gremak realize their mistake:
Image

The reason I'm putting this here is because of the first system they're offering as a peace token: Sabik, their homeworld. Now from a purely mechanical perspective, it does make sense that they would prefer to lose this world (12 pops on Sabik and 2 on Osada, Nagh not colonized) over another also close to the frontline, such as Okul (which was a system I wanted to grab from them, with its paradise world and its mineral rich ocean planet, 17 and 2 pops respectively). But still, it's their homeworld, I think it should be protected from being bargained away like this.

The other two worlds they offered were further away from the front line (I hadn't even explored them yet, as they were out of reach before the war) and resulted in the remaining Gremak empire being split in three separate parts.

akkamaddi
Posts: 140
Joined: Tue Sep 26, 2017 5:11 am

Re: Report - Current Bugs and Issues

Postby akkamaddi » Fri Aug 16, 2019 9:59 pm

So...

I invade the first (of many, mwa-ha-ha :twisted: ) pirate bases, defeat their defenses, go to liberate the slaves and swell my empire, but of course first stop by the treasure vault, and...

See Sven and Arioch looking up at me with a very indignant "the infernos you doin' here?"

Image

Edit: The base had Tacheed Tacheed slaves, but I've been using my mod for a while. This is the first time this has happened.

Update, on the second raider station I overtook, I captured and kept the asteroid base. I'm now renovating it. The Gremak thought they were ballin' until they saw my new crib. I even have a holonet room where visitors can play the new Stars in Shadow XXVII: We Finally Have Spies! (for a modest hourly fee). Now, I have to wear my hater-blockers to the Galactic Council 8-) because the posers drink nothing but Hateoraid. :lol:

"Pics or it didn't happen!"
Image

Edit 2: It looks like once you get that tech, you can capture and keep the bases. I just got a second one.

akkamaddi
Posts: 140
Joined: Tue Sep 26, 2017 5:11 am

Re: Report - Current Bugs and Issues

Postby akkamaddi » Sat Aug 17, 2019 6:04 am

gaerzi wrote:Yeah, I noticed that and reported it previously, transports of allied empires I had annexed permanently going into strange systems (including a hyperspace anomaly).
I think it's because we don't seem to inherit the annexed empire's trade fleet.


Is there a way to clean this up in the save game? The Phidi offered a merger when they were moving about a dozen pop units. The Terros and Yoral were not nearly as bad, but I have about a dozen of these crawling the map.

gaerzi
Posts: 41
Joined: Wed Jul 10, 2019 1:30 pm

Re: Report - Current Bugs and Issues

Postby gaerzi » Sat Aug 17, 2019 9:55 am

akkamaddi wrote:Edit 2: It looks like once you get that tech, you can capture and keep the bases. I just got a second one.

Yeah, I captured and refitted pirate bases in live too. Hopefully it's still possible with in_dev. It's always a fun trophy.


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