Base Yoral Scout and Frigate design contains two reactors where one is not needed
To increase production and overall empire efficiency, one could be swapped for research module or armor
Same for Haduir Destroyer
Code: Select all
Lua state\GUI\~GalaxyMap\@BattleDraw.lua:122: failed to convert the table at argument 5: (unsupported table key type: boolean)
Lua state\GUI\~GalaxyMap\@BattleDraw.lua:122:fun:
Lua state\GUI\~GalaxyMap\@BattleDraw.lua:127:
Lua state\GUI\@EventDispatcher.lua:287:@BattleDraw.lua:355:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:707:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:848
bjg wrote:Did you (silently) return the starting factory on "Brutal" or is this a bug?
bjg wrote:Are Tinkers designed to be among the "native races"? Wouldn't it be more logical for them to be a "lost colony"?
sven wrote:bjg wrote:Did you (silently) return the starting factory on "Brutal" or is this a bug?
It was intentional, but I'll probably reverse it in the next patch. Getting difficultly right is difficult, and when the patch notes say something vague like "Adjustments to AI behaviors and advantages" it usually means I've been playing with a lot of different variables.
PrivateHudson wrote:Game_8237. Destroyers (normal, not Torpedo) at Canopus show Munitions in 7th slot, while in Ship Designer they only have 6.
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