zolobolo wrote:zolobolo wrote:AI turn blocker error: also note the redundant diplomacy messages:
1. There are two alliances
2. Tinker declared war on human
3. Al diplomacy messages displayed twice (war declaration as well as offer for help from ally)
4. Next turn, all messages are again displayed and duplicated + error occurs that prevents the turn to be processed
Workaround: When reverting a move order of the player faction fleet (Terros) on the North side of the Galaxy, the error does not pop up
Interestingly: The player faction is then
taken over by the AI during the next turn seen by a bunch of new fleet orders... Really strange stuff
Save is uploaded here:
https://www.dropbox.com/s/cp3eqs9vw2hxr ... e.zip?dl=0
When scrapping the Escort Cruiser at Musal system currently being refitted, the error can be avoided but the AI still takes control over the player faction during each turn processing and then control is given back to the player but with all the planet and fleet orders being already twisted (deactivating AI DEV option did not resolve this)
Renaming the show_hidden_options.bool file does seem to resolve the AI taking over control partially for a turn (planet orders are still given) but the faction is messed up in the next turns as before
Also note that whenever the player attacks a planet with the fleet, the AI goes ahead and invades the planet right after that like it would control the faction
Resintalling the game after deleting all local files also does not resolve the issue, thus in needs to be located within the save file itself
Other saves do not seem to be affected but in this particular save, control is wrestled away from the player by the AI at each end-turn and planetary invasin even if turns are undone 10 turns back into the past: cancelling the alliance with the other AI empire, and dismissing all merc ships does not help