The game becomes sluggish in late stages, when there are many ships.

A forum for chatting about in-development game features.
user12334
Posts: 14
Joined: Sun May 20, 2018 8:13 pm

The game becomes sluggish in late stages, when there are many ships.

Postby user12334 » Mon May 21, 2018 9:15 pm

There gets a considerable latency (0.5 to 1 seconds) in any actions (such as dismissing reports, opening windows, ordering build, etc.).
It is worth to profile the game, probably it's easy to find bottleneck(s) and fix.

User avatar
sven
Site Admin
Posts: 1621
Joined: Sat Jan 31, 2015 10:24 pm
Location: British Columbia, Canada
Contact:

Re: The game becomes sluggish in late stages, when there are many ships.

Postby sven » Mon May 21, 2018 9:16 pm

user12334 wrote:There gets a considerable latency (0.5 to 1 seconds) in any actions (such as dismissing reports, opening windows, ordering build, etc.).
It is worth to profile the game, probably it's easy to find bottleneck(s) and fix.


How large is the map you're playing on? (Would you upload a save?)

user12334
Posts: 14
Joined: Sun May 20, 2018 8:13 pm

Re: The game becomes sluggish in late stages, when there are many ships.

Postby user12334 » Tue May 22, 2018 8:06 pm

sven wrote:
user12334 wrote:There gets a considerable latency (0.5 to 1 seconds) in any actions (such as dismissing reports, opening windows, ordering build, etc.).
It is worth to profile the game, probably it's easy to find bottleneck(s) and fix.


How large is the map you're playing on? (Would you upload a save?)

It's 85 stars. Here's the save: https://yadi.sk/d/jE7jR-3N3WNUSe.
Though I had lags even worse than that on older games, but I didn't keep the saves.

But for the better profiling material I would suggest you generate some 500 stars galaxy and let some 20 AI players run for 500 turns. Such save should lag pretty good.


Return to “Testing”

Who is online

Users browsing this forum: No registered users and 91 guests