DDPD wrote:First, I would absolutely kill for the option to RIGHT CLICK to close menus. Many games do this now and having to click the "X" for every menu feels clunky. Can I mod this or something? It kills me.
Because we're using right-click for other UI actions in a number of places (like Ship motion and queuing up production / research projects), this mechanic is a somewhat awkward fit with the rest of the game UIs. That said, it is possible to detect those cases in which the selected UI element *doesn't* have a defined right-click behavior, and add the right-click-close behavior in those cases.
I've spent a few minutes playing around with a simple patch that does exactly this. I'm still not sure it's a great idea, but, it doesn't yet seem to me obviously broken. So I've exposed it as an optional feature (as of r21046, there's a toggle for it in the Options pane).
If you're on Steam, you can get r21046 right now by switching to the 'hotfix_testing' BETA branch. (Those of you on the private test server will get it automagically, of course.)
Also: if anyone finds places in the game where this optional feature is interfering with other established right-click behaviors, please let me know.