Captainspire wrote:Also for some reason, things are faster and I didnt do anything. I even made a 95 planet map and it seems faster.
SirDamnALot wrote:r20722, game 4144, default galaxy settings
I seem to be very lucky, I have tyl, spice mongers, tinkerers and the ancient dreadnought in walking distance in the neighbourhood
Random flub or settings for testing ?
Wyvern wrote:So, I remember reading somewhere someone bug-reporting "Hey, when I capture the Ancient Stargate, it doesn't work", with a response of "I thought we granted the ancient stargate tech when you do that?" - here's some additional evidence into what's going on:
When you start the game as Ashdar Imperials, you own an ancient stargate & it functions, but you cannot refit it.
When you capture an ancient stargate, the game allows you to refit it, but it does not function - not as a stargate, and if you install construction bays, those don't work either.
So my bet is that the game has a hidden 'ancient stargate' tech that governs the ability to design ancient stargates (though even in this case the game won't let you build more), and that that is separate from the 'ancient control systems' tech that allows you to use the thing.
"Ancient Control Systems" is, indeed, not hidden. It also doesn't allow refitting the ancient stargate. When you capture an ancient star gate, you gain the ability to refit it, which implies there is some hidden tech that governs that.Arioch wrote:Wyvern wrote:So, I remember reading somewhere someone bug-reporting "Hey, when I capture the Ancient Stargate, it doesn't work", with a response of "I thought we granted the ancient stargate tech when you do that?" - here's some additional evidence into what's going on:
When you start the game as Ashdar Imperials, you own an ancient stargate & it functions, but you cannot refit it.
When you capture an ancient stargate, the game allows you to refit it, but it does not function - not as a stargate, and if you install construction bays, those don't work either.
So my bet is that the game has a hidden 'ancient stargate' tech that governs the ability to design ancient stargates (though even in this case the game won't let you build more), and that that is separate from the 'ancient control systems' tech that allows you to use the thing.
It's not hidden; it's called "Ancient Control Systems." The Imperials player starts with it. It's supposed to be unlocked for other factions when they capture an ancient stargate, but either this is not functioning properly or it was never implemented.
Wyvern wrote:"Ancient Control Systems" is, indeed, not hidden. It also doesn't allow refitting the ancient stargate. When you capture an ancient star gate, you gain the ability to refit it, which implies there is some hidden tech that governs that.
Arioch wrote:Also, be aware: any time you intervene in a third-party battle, you will be hostile to both sides. This doesn't currently have any negative or positive diplomatic consequences either way. We left it this way mainly so that you can prevent colonization attempts in your sphere of influence without triggering a war. We will be adding a "parley" system in which you must choose a side in these conflicts, and can threaten or warn off potential aggressors, but until then, don't intervene in a conflict unless you have hostile intent, because these battles are currently a free-for-all in which everyone will attack you.
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