Customization

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Chasm
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Customization

Post by Chasm »

I don't know if anyone remembers civilization 2, but in that game a large portion of the data was easily customizable via textfiles. That made the game very customizable, and gave it a fairly large replay value due to mods. Would something like that be able to be implemented here?
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Arioch
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Re: Customization

Post by Arioch »

In Civilization 2, each unit was a small sprite and some stats. Of course they were easy to mod.
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spitfire_ch
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Re: Customization

Post by spitfire_ch »

But are there plans to make the game modable (if it isn't already)? In my experience, a good modding community greatly helps prolonging the lifetime of a game (e.g. Sword of the Stars which enjoyed activity for many years).
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Arioch
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Re: Customization

Post by Arioch »

The game is very moddable in theory, as everything you'd need to change is in editable script files and standard graphics file formats. In practice, it's a bit more complicated, as there are a lot of rules to follow and not much in the way of documentation or tools to help.
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spitfire_ch
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Re: Customization

Post by spitfire_ch »

Ok, but that's rather good news, I think. I am sure the modding community will be able to figure many things out.
bjg
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Re: Customization

Post by bjg »

spitfire_ch wrote:Ok, but that's rather good news, I think. I am sure the modding community will be able to figure many things out.

I don't think it makes much sense to mode a fast moving "target". Unless it's not fast moving anymore, which would be disappointing.
Last edited by bjg on Sun Jan 29, 2017 9:35 pm, edited 1 time in total.
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spitfire_ch
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Re: Customization

Post by spitfire_ch »

bjg wrote:
spitfire_ch wrote:Ok, but that's rather good news, I think. I am sure the modding community will be able to figure many things out.

I don't think it makes much sense to mode a fast moving "target". Unless it's not fast moving anymore, which wold be disappointing.

Yes, absolutely, I agree with that.
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