Customization
Customization
I don't know if anyone remembers civilization 2, but in that game a large portion of the data was easily customizable via textfiles. That made the game very customizable, and gave it a fairly large replay value due to mods. Would something like that be able to be implemented here?
Re: Customization
In Civilization 2, each unit was a small sprite and some stats. Of course they were easy to mod.
- spitfire_ch
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Re: Customization
But are there plans to make the game modable (if it isn't already)? In my experience, a good modding community greatly helps prolonging the lifetime of a game (e.g. Sword of the Stars which enjoyed activity for many years).
Re: Customization
The game is very moddable in theory, as everything you'd need to change is in editable script files and standard graphics file formats. In practice, it's a bit more complicated, as there are a lot of rules to follow and not much in the way of documentation or tools to help.
- spitfire_ch
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- Joined: Tue Dec 20, 2016 2:01 am
- Location: Switzerland
Re: Customization
Ok, but that's rather good news, I think. I am sure the modding community will be able to figure many things out.
Re: Customization
spitfire_ch wrote:Ok, but that's rather good news, I think. I am sure the modding community will be able to figure many things out.
I don't think it makes much sense to mode a fast moving "target". Unless it's not fast moving anymore, which would be disappointing.
Last edited by bjg on Sun Jan 29, 2017 9:35 pm, edited 1 time in total.
- spitfire_ch
- Posts: 35
- Joined: Tue Dec 20, 2016 2:01 am
- Location: Switzerland
Re: Customization
bjg wrote:spitfire_ch wrote:Ok, but that's rather good news, I think. I am sure the modding community will be able to figure many things out.
I don't think it makes much sense to mode a fast moving "target". Unless it's not fast moving anymore, which wold be disappointing.
Yes, absolutely, I agree with that.