This means that while you'll see a couple updates on Thursday, significant new features won't really start hitting the servers until next week.
External delays notwithstanding, we are getting *close* to our next scheduled milestone -- the moment when the closed beta will have it's first significant expansion.
The things we're planning to get done before that happens are, very briefly:
- User interface tweaks -- right/left click behaviors will change in a number of places, and we'll take a shot at streamlining the tactical control system (a candidate patch for this may be done by Thursday).
- A rough balance pass over the tactical game.
- More encounter types, including but not limited to splinter colonies.
- Assorted AI improvements.
That, along with fixing as many known bugs as I can find time for, is the basic TODO list for the start of March. There's a longer term road-map as well, which should probably be posted in a separate thread
Thanks again for all your help.