build r (18524)

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zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

build r (18524)

Post by zakblood »

on test
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (18524)

Post by zakblood »

crashed it on a couple of turns in, report sent 1601
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restart also didn't work, report 1602 sent, seems i really went to town on this one and maybe over did it :ugeek:
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (18524)

Post by zakblood »

no way out so had to ctr alt del the game exe as none of the buttons lead to anything other than another error
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zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (18524)

Post by zakblood »

2016-12-06 07:13:02.360:
...tate\GUI\~GalaxyMap\@ThroneRoomScene\ThroneRoomScene.lua:301: attempt to index field 'rear' (a nil value)
...tate\GUI\~GalaxyMap\@ThroneRoomScene\ThroneRoomScene.lua:301:
Lua state\@@util\restore_color.lua:16:
Lua state\@@util\restore_color.lua:9:
Lua state\Drawers\draw_from_fullscreen_buffer.lua:66:
...tate\GUI\~GalaxyMap\@ThroneRoomScene\ThroneRoomScene.lua:339:draw

2016-12-06 07:14:21.204:
Lua state\Setup\new_galaxy.lua:669: attempt to index field 'advanced' (a nil value)
Lua state\Setup\new_galaxy.lua:669:new_galaxy:
Lua state\GUI\ExceptionsPane.lua:121:
Lua state\GUI\@EventDispatcher.lua:271:ExceptionsPane.lua:193:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:641:fun:
Lua state\GUI\new_screen_layout.lua:56

2016-12-06 07:14:21.221:
...tate\GUI\~GalaxyMap\@ThroneRoomScene\ThroneRoomScene.lua:301: attempt to index field 'rear' (a nil value)
...tate\GUI\~GalaxyMap\@ThroneRoomScene\ThroneRoomScene.lua:301:
Lua state\@@util\restore_color.lua:16:
Lua state\@@util\restore_color.lua:9:
Lua state\Drawers\draw_from_fullscreen_buffer.lua:66:
...tate\GUI\~GalaxyMap\@ThroneRoomScene\ThroneRoomScene.lua:339:draw
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (18524)

Post by zakblood »

test 2 ongoing, repeatable error from the last save, tried 3 different routes, but as soon as contact is made, games is done, with a hard lock, with no options to exit
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sven
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Re: build r (18524)

Post by sven »

zakblood wrote:test 2 ongoing, repeatable error from the last save, tried 3 different routes, but as soon as contact is made, games is done, with a hard lock, with no options to exit


thanks for the testing. it looks like i forgot to define a placeholder art stub for the new ashdar imperial leader. i believe it should be fixed in r18530 (which just went live on 'stable').
zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (18524)

Post by zakblood »

ok thanks
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