Postby Theodotus » Tue Mar 01, 2016 4:29 pm
So now that I've had the opportunity to play SIS a bit:
Space 4x games are my favorite genre, and I've played a lot of them --
Reach for the Stars (a classic in its time, though primitive by today's standards);
Spaceward Ho! (hated the hat graphics, which destroyed immersion -- couldn't get past that);
Master Of Orion 1 (the archetype of the genre, the game that caused me to buy a PC just to play it, since before that I only had a macintosh computer, a game with a diplomatic scheme that created stories I still remember 20 years later);
MOO2 (up to now the classic expression of the genre, though for me the map is too small to give it a really epic feel);
MOO3 (patched up and modded this has many aspects I like, such as multiple planets in a system, and if I could completely turn off the God-foresaken planetary AI governors I might still be playing this);
Emperor of the Fading Suns (awesome backstory but dead AI);
Birth of the Federation (love Star Trek, but the game never made me feel like I was there);
Space Empires 4 (lacked flavor for me to an extent that for some reason it felt like a cardboard cutout);
Galactic Civilizations 1 (don't remember much about it, which says something in and of itself);
GalCiv 2 (initially the economic system was idiotic, it took until the first expansion to incorporate the idea that you should have to tech up to colonize a lava world, the planet development scheme left me feeling like I never completely developed any place, and having only one planet in every system impairs my immersion, to name just a few of the ways it fell short for me -- plus contrary to popular opinion I never found the AI to be anything special, to the point that after I bought the last expansion I was able when playing as humans to get every AI to trade me all their planets for a few techs, even after some patches had been released, though maybe it's gotten better since I shelved it);
Sword Of The Stars 1 (liked the random tech trees, liked the backstory, thought the combat was ok but didn't like it as much as MOO1 or MOO2, planet development reminded me of MOO1 which means that to me in the modern era it seems generic, and the nearly non-existent diplomacy system eventually meant the game as a whole didn't keep me coming back to it),
SOTS2 (it's not a game yet but may be someday -- or maybe it's a game by now, but the color scheme on the interface makes my eyes hurt, and it's systems are too complex for me to bother with learning, since I can't be sure that most of it is actually working correctly);
Sins Of A Solar Empire (if I liked RTS I'd probably like this);
Armada 2526 (liked the graphics style, the planet anomalies in the expansion provided a feeling of verisimilitude that led to some experience of immersion, but the tech tree was way too limited);
Distant Worlds (I bought all the expansions -- I think I'll like this after I retire and have the time necessary to learn how to play it fully);
Endless Space (Steam tells me I played this for more than 250 hours, and that was before the Disharmony expansion, but eventually I wore out on the combat system, and the limited diplomacy system wasn't sufficient to make up for what the combat lacked);
StarDrive 1 (loved it in theory, tried it out, seemed like the design never quite came together, too much going on all at the same time for a comfortable gaming experience);
Lords of the Black Sun (or whatever it was called -- the only space 4x game I've ever felt like I completely wasted my money on, not even an actual game in my opinion, a tech demo, and a bad one at that);
StarDrive 2 (loved the graphics style, didn't mind that it ripped off MOO2 as much as it did, didn't even mind the real-time combat, but once again it seemed like the design never completely came together, and then the Dev once again never seemed able to successfully address all the issues that cropped up.)
GalCiv 3 (liked the planet development pretty well, hated constructor spam, and then realized that the company that brags about its ability to create good AI has once again sold me a bill of goods in that area);
MOO4 (love the graphics, but nothing else about it holds my attention);
and I know I've played others that I don't now recall anything about.
(Maybe it's because I wanted to be an astronaut as a kid, but didn't end up living that dream. Or maybe I was just born too early in history.)
For me, Stars In Shadow (even in its current unfinished state) is better than almost all of these. Its game systems are relatively simple without being simplistic, which means that learning to play it doesn't amount to feeling like I'm working a second job. The combat takes me back to MOO1 & MOO2 in the best of ways. The universe feels real, albeit slightly abstracted. The backstory is cool and unusual.
Even in its currently unfinished state, it's worth the $50 I paid for MOO4. (Which, as it stands, is only worth the $20 I paid for SIS -- if that much.)
Last edited by
Theodotus on Tue Mar 01, 2016 9:09 pm, edited 1 time in total.