Gyrfalcon wrote:When you double-click on a ship to select all of that type, it picks the top-most ship as the focus. I'd prefer that the center-most ship be the focus, because, with a large fleet, I end up having to scroll-up to get the ships to move straight forward.
ETA: Or, really, I want it to use the ship I double-click on as the focus, which it doesn't seem to do consistently.
What exactly do you mean by "focus"?
Right now, for the purposes of multi-ship movement orders, the UI assumes that you want to move all the selected ships so that their centroid is under your mouse.
If you double-click on a single ship to create a multi-ship group, I could, conceivably, interpret move orders relative to that ship by itself, rather than the group-centroid, but, I think that would create a fair amount of UI awkwardness, and probably more player confusion, as the selection set can be adjusted after the initial double click (indeed, if you hold down SHIFT, you can quickly created combined groups of a couple different ship types). The core problem here, perhaps, is that the UI currently doesn't have any effective way of showing the player what point it's interpreting move commands relative to.
In older builds, I'd show darker motion ghosts when your current cursor position implied an illegal a move command. We turned those off while making some tactical UI adjustments a while back, but, the dark ghost ships were helpful in letting players quickly figure out where to move the mouse to get a multi-ship movement order towards a particular spot. Might be worth bringing those dark shadows back, in some limited form. Maybe only turn them on when you have multiple ships selected?