Suggest - Features and Improvements

A forum for chatting about in-development game features.
Dragar
Posts: 119
Joined: Wed Mar 21, 2018 12:20 pm

Re: Suggest - Features and Improvements

Postby Dragar » Sun Sep 24, 2023 9:50 pm

That's a really interesting idea!

I was pondering another idea: make large ships take longer to charge up their jump engines to retreat. Ships below cruiser could take their current amount of turns, cruisers and additional turn, and everything above and additional 2 turns. This would give a real niche to smaller ships that are otherwise outclassed in straight fights to act as raiders and opportunists, that can attack and retreat safely if the enemy sends reinforcements to defend while en-route - while fleets of big ships actually need to worry about taking casualties if they get into a bad engagement.

I'd also like to see ship rotation for larger ships more costly in (so that smaller ships getting behind big ones is a real risk!).

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PrivateHudson
Posts: 206
Joined: Tue Feb 12, 2019 7:59 am
Location: Chelyabinsk, Russia

Re: Suggest - Features and Improvements

Postby PrivateHudson » Mon Oct 02, 2023 5:39 pm

Let me pull out some old stuff... I think, all agree that boarding is slightly OP. Maybe forbid boarding until shield is depleted from the boarder's side for Boarding Pod or any side for Shuttles?

grothmag
Posts: 26
Joined: Sun Apr 08, 2018 5:14 am

Re: Suggest - Features and Improvements

Postby grothmag » Tue Oct 03, 2023 2:08 am

PrivateHudson wrote:Let me pull out some old stuff... I think, all agree that boarding is slightly OP. Maybe forbid boarding until shield is depleted from the boarder's side for Boarding Pod or any side for Shuttles?


That would be a good start. I would also suggest something using a system slot that doubles effective crew size for the defender, or gives the defender a significant advantage in some other way. The system can of course be destroyed like any other, but there'd be an incentive to install it when facing off against boarding-heavy species, at the cost of a slot. Boarding (for capture or raids) is still possible with various advantages, but it would at least be harder (unless the ship was damaged and this system knocked out).

Or perhaps the first raid targets this system, and if successful, subsequent boarding actions can attempt capture?


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