Dacarnix wrote:That feels inconsistent with disconnected harmonized aliens colonizing planets, then. Why does colonization result in immediate response that same turn while transporting them from planet to planet gives you a one-turn grace period? Either both should have an immediate response or both should have a one-turn grace period.
The intended behavior is that both should have a grace period. Anytime you have harmonized aliens that end up disconnected, they end up being subject to the normal morale rules. And the normal morale rules only rarely instantly transform content pop into discontent pop -- most of the time, it takes time to move to the discontent state (how long, exactly, is random).
So, the intention is that if you setup a new colony with harmonized aliens, you'll probably see a warning after a turn or two that says something like "unrest at <wherever>". Which you can then counter by rush-building a machine altar.
The connection between discontent and disconnected alien pops might be made clearer if we had the lack of a machine altar cause harmonized aliens to instantly also become discontent -- but that's not what currently happens in the stable version of the game that's up on steam, and Arioch and I felt that changing the behavior so that it did happen instantly would punish new Tinkers players unnecessarily.