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by sven
Tue Aug 25, 2015 2:40 pm
Forum: Testing
Topic: Notes after the first few hours.
Replies: 5
Views: 10171

Re: Notes after the first few hours.

and the enemy, Why do they always run away? There was a fleet of at least 20 ships bearing down on one of my systems, and not a fleet in sight, they scattered when a escort carrier was built in that system on the turn they should of been in system. I've been trying to teach the AI to run from hopel...
by sven
Mon Aug 24, 2015 9:32 pm
Forum: General Forum
Topic: pax prime
Replies: 1
Views: 4998

Re: pax prime

bigfoot52 wrote:will "stars in shadow" be at pax prime Seattle


nope. though i envy those of you who will have a chance to attend :)
by sven
Sat Aug 22, 2015 5:05 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791733

Re: Report - Current Bugs and Issues

made this one on r1325 and now i get lua errors, but here you go: https://mega.nz/#!p9pSXBDJ!bq9U4hx3FqCL48vJVBIN7PAzh58oQc39XfYw05pFGQs its Gacrux II Thanks for the upload -- this bug should be fixed. (For reference, you should also be able to upload games by going to Options--> upload game logs, ...
by sven
Sat Aug 22, 2015 4:48 pm
Forum: Testing
Topic: Old saves are once again broken
Replies: 0
Views: 8142

Old saves are once again broken

I've just made a number of changes to the way Scout ships work for most of the factions: in earlier builds, most scouts were treated as independent hull types, though one with built-in scanners. As of r13486 many scouts are now being treated as a specialization of either the standard Light Cruiser o...
by sven
Tue Aug 11, 2015 7:43 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1937354

Re: Suggest - Features and Improvements

I like the new distinction in icons between completed production when there is something else is in the queue (two wrenches) and when there isn't anything else ordered (one wrench) However, I'm not sure I like that clicking the single wrench drops me directly into the production screen without a ch...
by sven
Tue Aug 11, 2015 2:42 pm
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 353354

Re: Video Card Bugs

Had a video crash with a rendering error. Likely caused by having a bunch of video intensive chrome tabs open in the background. Sending crash dump for review. Thanks for that upload. My hunch is that this is another case of the Intel HD 4000/3000 memory leak. On a relatively new laptop like yours,...
by sven
Sun Aug 09, 2015 9:12 pm
Forum: Testing
Topic: Some first impressions
Replies: 6
Views: 13568

Re: Some first impressions

Speaking of ships, I'm not a big fan of how their armor/shields etc. is displayed in the battle interface. First off all, it's not obvious which colour represents what - you can figure it out, but it should be more clear IMO. The bars are also not the best looking part of the interface - they almos...
by sven
Fri Aug 07, 2015 6:46 pm
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 353354

Re: Video Card Bugs

Hi, there's a... weird graphical bug when i play the game, which i think is probably related to my laptop's graphics card - which is ATI Mobility Radeon HD 5650. Basically the square around selected ship do not render properly - instead of green, the borders look like static. I'm also getting, prev...
by sven
Fri Aug 07, 2015 2:49 am
Forum: Testing
Topic: Some issues about missiles
Replies: 12
Views: 20533

Re: Some issues about missiles

It also creates some tactical diversity. If one fleet is fielding a dedicated anti-missile cruiser, the other fleet might try to knock that ship out with non-missile weapons so that they can use their missiles efficiently. One of the problems I think we have in the current mechanics is that point d...
by sven
Fri Aug 07, 2015 2:25 am
Forum: Testing
Topic: I'm currently traveling
Replies: 0
Views: 8297

I'm currently traveling

As some of you may have noticed, I've been AFK since about Friday of last week. I've spent most of that time on the road -- traveling between BC and Ontario, visiting various friends and relations along the way. This hiatus is planned to continue until Monday of the coming week -- and while I'll be ...
by sven
Fri Aug 07, 2015 2:13 am
Forum: Testing
Topic: Blockades in 'mixed' systems.
Replies: 4
Views: 10393

Re: Blockades in 'mixed' systems.

I expect to see 3 types of combats being possible: 1) They attack me, my planetary defenses fight alongside my ships. 2) I attack them, their planetary defenses fight alongside their ships. 3) 'Neutral engagement' - our fleets fight each either without the planetary defenses of either being employe...
by sven
Fri Aug 07, 2015 1:52 am
Forum: Testing
Topic: Planet invasion mechanics
Replies: 28
Views: 48274

Re: Planet invasion mechanics

the entire point of introducing distinct ground units (instead of the current abstracted planetary assault force modules) is to require some logistical planning in planetary invasions. I agree with this line of thinking. Conquering an entire planet full of aliens should take some serious amounts of...
by sven
Sun Aug 02, 2015 1:13 am
Forum: General Forum
Topic: Moddability
Replies: 2
Views: 6972

Re: Moddability

The graphics is stored in .png and .table where .table looks like to contain additional information to the png (in lua?) The .table files are also lua -- though, by convention, they just define a single table worth of data, usually data that's been generated procedurally. So, for example, when the ...
by sven
Thu Jul 30, 2015 8:32 pm
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 353354

Re: Video Card Bugs

Another crash on my HD3000 after hour of gameplay, gl out of memory Hrm, yeah. Looks like the texture multithreading thing is a dead end. There's some gossip online that suggests that there's a memory leak in some intel drivers -- one which may be related to certain texture loading strategies -- bu...
by sven
Tue Jul 28, 2015 6:57 pm
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 353354

Re: Video Card Bugs

well, on my intel hd 4600 laptop (i7-4702MQ) first time i started the game it had like 350MB and managed just by starting new games, returing to menu and some combat to get over 800MB ram usage BTW: GPU-Z claims ~4-5W (70% load) GPU power in star map, ~12-13W(95-100% GPU load) in combat and 13W (10...

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