Search found 1403 matches

Go to advanced search

by Arioch
Thu Dec 03, 2020 12:56 am
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 692160

Re: New DLC

It will take some balancing work to try to make sure that the feature feels useful but not overpowered, but ultimately it's an optional feature in the sense that I don't think any terraforming should be required to win the game, so as long as it's not so overpowered that it feels required, I don't t...
by Arioch
Mon Nov 30, 2020 8:28 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 692160

Re: New DLC

Terraforming is meant to be something that's a trade-off; you trade productivity of a planet in the short term for greater habitability in the long term. The transformations will have multiple stages that are fairly expensive in terms of shovels, and which are spread across the entire length of the ...
by Arioch
Mon Nov 30, 2020 4:22 am
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 692160

Re: New DLC

Does the showel icon represent terraofmration effort or the earch moving tech? It would be perfect for representing earth.moving and heating and the other terrarofrming relevant tech could get their owne icon maybe? :) THis would make it a bit moe easy to tell which planet stage needs what kind of ...
by Arioch
Sun Nov 29, 2020 5:44 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 692160

Re: New DLC

Are those even-horizont kind of bubbles aroudn the drives generated by their engine and are moving somewhat? It would be a very nice visual touch and cool to see ships with a differnt kind of proportion system and vidually also starkly different Yes, the idea is that the spike is some sort of gravi...
by Arioch
Sat Nov 28, 2020 9:22 pm
Forum: Testing
Topic: Stars in Shadow Development Roadmap
Replies: 22
Views: 160996

Re: Stars in Shadow Development Roadmap

Hope you all are doing well given covid and quarantine!! I scrolled through all the forums and facebook, but it doesn't appear there's been much activity over the past few months. Curious if we can expect an update on what's in store for 2021 and what all you've been working on? Love the game - it'...
by Arioch
Sat Oct 24, 2020 6:44 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915636

Re: Suggest - Features and Improvements

zolobolo wrote:Indeed the Humans could not travel hyperspace for a long time correct? So they were travelling around within that single system all along

You can travel between star systems on sublight engines, it just takes decades to get anywhere.
by Arioch
Wed Oct 21, 2020 6:17 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915636

Re: Suggest - Features and Improvements

Fargone is supposed to be just a temporary stop for the nomadic Human fleet Shouldnt they then see more systme that the initial one (if they have passed them by)? Would also be a neat balance outfor their weak starting position (knowing what is around them from the start) That would have balance im...
by Arioch
Wed Oct 21, 2020 9:14 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915636

Re: Suggest - Features and Improvements

Could we get planet names in Rastaban, Fargone, and Bacabs? It's difficult for me to swallow that the Ashdar Colonials never named their world in thousands of years, and I'd imagine even the Fargone planets would get some names after long enough with Humans hanging around (which, given they've name...
by Arioch
Wed Oct 21, 2020 9:10 am
Forum: Testing
Topic: Auto Migration?
Replies: 19
Views: 58728

Re: Auto Migration?

It takes two clicks to move one unit of population from the planet info screen (shift-click on the pop icon, then click on the destination in the Planetary Report), and one extra click for each additional unit. Not sure how to make that much simpler without having the AI do it for you, in which case...
by Arioch
Mon Oct 19, 2020 12:08 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 224915

Re: DLC 3 and 4, from the Suggestions thread...

Thanks!
by Arioch
Sun Oct 18, 2020 8:21 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 224915

Re: DLC 3 and 4, from the Suggestions thread...

Development hasn't been "halted," but there hasn't been much progress in the last month or so. Hopefully we can make more progress soon.
by Arioch
Thu Oct 15, 2020 4:52 am
Forum: General Forum
Topic: Space Sim Extravaganza
Replies: 2
Views: 8907

Re: Space Sim Extravaganza

The space sim genre has a small but very dedicated following, as you can tell from projects like Star Citizen that keep making money from backers even though it's been 20 years and it's still not released yet.
by Arioch
Tue Oct 13, 2020 10:40 pm
Forum: Testing
Topic: Human Fleet Phase V
Replies: 5
Views: 26350

Re: Human Fleet Phase V

Ashbery76 wrote:Is the longer plan to have the SD for all races.

That's not the current plan, but it's a possibility.
by Arioch
Mon Sep 07, 2020 10:32 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 224915

Re: DLC 3 and 4, from the Suggestions thread...

Realistically, at the speeds and scales of space combat, collisions would be very difficult to achieve (assuming the other vessel was trying to avoid you), and if the attempt was successful, the incredible kinetic energy of the collision would instantly and completely destroy both vessels. In game t...
by Arioch
Sun Sep 06, 2020 12:44 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 224915

Re: DLC 3 and 4, from the Suggestions thread...

2. Defensive fire only / Cease fire button You can do this by right-clicking on the name of a weapon in the weapons info pane. The weapon group turns red and is disabled until you right-click on it again. 13 : Capital structure (for only some races) I think a Capital building would make a good part...

Go to advanced search

cron