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by SmaugTheDragon
Sun Nov 20, 2016 10:04 pm
Forum: General Forum
Topic: Master of Orion is dead and being buried
Replies: 28
Views: 61452

Re: Master of Orion is dead and being buried

The graphics/music are really good, too bad they forgot about gameplay. Kind of a shame, Wargaming gave them an insane budget what could have been used for something a little more innovative (or actually fun), still, last I played was just after release, maybe they have made it better since. One thi...
by SmaugTheDragon
Sat Nov 19, 2016 7:31 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717456

Re: Report - Current Bugs and Issues

If you pay off the Marauders when meeting them it says "gold per turn" but it deducts the amount only for that turn. Also in the diplo. screen if you click on the agreement the text is broken. Also Marauders don't care if you settle in the same system (maybe that's intended though). Also i...
by SmaugTheDragon
Sat Nov 19, 2016 4:15 pm
Forum: Testing
Topic: Some collected feedback over several games
Replies: 13
Views: 22339

Some collected feedback over several games

Had a lot of fun discovering things, I have now played every faction to the point I start to steamroll. Starting from easy and then switching to hard. So here are some thoughts in no particular order: AI is eager to declare war when they sense weakness but does not follow up, and are content to just...
by SmaugTheDragon
Fri Nov 18, 2016 10:29 pm
Forum: General Forum
Topic: Where the shipyards at?
Replies: 8
Views: 11285

Re: Where the shipyards at?

That clears it up.
by SmaugTheDragon
Fri Nov 18, 2016 6:26 pm
Forum: General Forum
Topic: Thesis on why Germak suck
Replies: 15
Views: 26615

Re: Thesis on why Germak suck

These are some good counterpoints, I did not know that they had a bonus on garden worlds. I guess I should see them more as a challenge start similar to humans. Keep forgetting that this is not a competitive multiplayer game and does not necessarily need to be balanced as such. (Germak still suck ha...
by SmaugTheDragon
Fri Nov 18, 2016 11:21 am
Forum: General Forum
Topic: Thesis on why Germak suck
Replies: 15
Views: 26615

Thesis on why Germak suck

Chapter one Scout cruisers: absolutely terrible idea? It is vital that you can pump out 1-2 extra scout ships out as early as possible, making them cost ten times as much severely stunts early expansion and limits profiting from Independents and finding the absurdly good worlds with native populati...
by SmaugTheDragon
Fri Nov 18, 2016 10:40 am
Forum: General Forum
Topic: Where the shipyards at?
Replies: 8
Views: 11285

Re: Where the shipyards at?

Are Yoral unable to research docking fields? I have Heavy Hulls but it only leads to Heavy Drivers, Heavy Lasers and Fleet Logistics? Looking at all the Construction techs (I assume it should be construction?) there is no "Shipyards" listed anywhere. (also: Orthin have multiple visual vari...
by SmaugTheDragon
Thu Nov 17, 2016 10:41 am
Forum: General Forum
Topic: Where the shipyards at?
Replies: 8
Views: 11285

Where the shipyards at?

I remember aimlessly clicking trough the techs yesterday and stumbling over a tech that lets you build Shipyards, I have no luck when trying to find it again. Anyone know under what tech shipyard construction is? Or was it all just a dream.
by SmaugTheDragon
Wed Nov 16, 2016 11:59 pm
Forum: General Forum
Topic: Absurd combos?
Replies: 7
Views: 14311

Re: Absurd combos?

Don't get me wrong, I am not complaining. I felt really clever by rushing Miniaturization and discovering to my glee that Heavy Destroyer has juuust enough power with 2 Nuclear Generators to fit on dual railguns.
by SmaugTheDragon
Wed Nov 16, 2016 10:41 pm
Forum: General Forum
Topic: Absurd combos?
Replies: 7
Views: 14311

Absurd combos?

Got a Railgun tech as Yoral from an abandoned colony.
2 Railgun's with LR mounted on a Yoral heavy destroyer = wiped humanity out by turn 58 :twisted:
by SmaugTheDragon
Wed Nov 16, 2016 7:07 pm
Forum: Testing
Topic: Colonizing-Climate zones need to be made more clear
Replies: 15
Views: 16632

Re: Colonizing-Climate zones need to be made more clear

Going by your explanation I assume it's a bug. This is my situation: http://i.imgur.com/O0WXPl4.jpg I am playing as the Gremak http://i.imgur.com/eGBAaFE.jpg Trying to colonize this planet. http://i.imgur.com/TKLO5xw.jpg With these non-slaved Teros. I also found out during testing that I can steal p...
by SmaugTheDragon
Wed Nov 16, 2016 10:58 am
Forum: Testing
Topic: Colonizing-Climate zones need to be made more clear
Replies: 15
Views: 16632

Colonizing-Climate zones need to be made more clear

Apparently you can load your colony ships with pops other than your main race but then the ship won't colonize. Actually figuring out in witch order to prioritize colonization of planets is confusing. The climate zones panel should only show habitability rankings for species that are in your empire ...
by SmaugTheDragon
Wed Nov 16, 2016 8:46 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717456

Re: Report - Current Bugs and Issues

Apparently you can steal colonists or slaves from independents/pirates through the Transport ships "Embark colonists" button and clicking on the independent colony (the tool tip says "no colony" but it still works).
by SmaugTheDragon
Tue Nov 15, 2016 8:13 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914461

Re: Suggest - Features and Improvements

I am sorry I wasted time, I will read up on the planned features before suggesting things already planned, well carry on then.
by SmaugTheDragon
Tue Nov 15, 2016 7:28 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914461

Re: Suggest - Features and Improvements

Well that's just great! Main point off the list.

What about naming fleets, thoughts on that, or maybe some other way to keep ships on separate fleets even when on orbit?

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