Search found 1624 matches

by sven
Thu Feb 13, 2020 8:55 pm
Forum: General Forum
Topic: Cause of Teros' sudden tech progress spike???
Replies: 5
Views: 19173

Re: Cause of Teros' sudden tech progress spike???

Any ideas?

Maybe they colonized a derelict colony that had some big science boosts in it? It's possible to get high percentage completion of high tech stuff like Railguns or Dreadstars from a derelict colony. (Those boosts might not actually benefit the Teros AI much in practice, but, they might ...
by sven
Fri Jan 31, 2020 9:45 pm
Forum: General Forum
Topic: Galactic Council question
Replies: 2
Views: 11322

Re: Galactic Council question

The January 17, 2019 patch notes state, in part:

"Galactic council votes can now influence reputation."

What are the mechanics?

It's not complex (as currently implemented). You should just get a +15 rep "We appreciate your support in the Galactic Council" issue if you vote for someone other ...
by sven
Sat Jan 18, 2020 3:12 am
Forum: General Forum
Topic: First Impressions
Replies: 16
Views: 49081

Re: First Impressions


You can even get in a funny situation. Something that happened to me.
Turn X: I liberate a space harpy system
Turn X+2: my colony ship arrives. The Ashdar Colonials protest. I comply and get the diplomatic bonus for letting them expand in my territory.
Turn X+7: their colony ship arrives. I ...
by sven
Wed Dec 18, 2019 10:44 pm
Forum: General Forum
Topic: Strategic map combat questions
Replies: 8
Views: 20961

Re: Strategic map combat questions

Turn order is by faction, not by role, defenders don't necessarily move first.
No, the defender always moves first in tactical combat.

My guess is that gaerzi may have read the Lua source files for defining fleet initiative values. What's unintuitive about the low-level rules there is that ...
by sven
Sat Nov 30, 2019 5:41 am
Forum: Testing
Topic: Testing a new planet texture cache
Replies: 0
Views: 59873

Testing a new planet texture cache

r38659 introduces a new planet texture caching system. If everything is working properly, you probably won't notice anything after updating, apart from slightly faster game load times. However, if you do see any odd behaviors, especially latency when opening up planet screens, visibly distorted ...
by sven
Mon Nov 25, 2019 10:35 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 23846

Re: New player impressions

Research, even with only a couple of labs from a "derelict colony" event in my current Phidi game, feels quite fast compared to population growth and building and starship production. Though maybe for the Phidi that's intended and I should focus more on money and rush everything?

Phidi are ...
by sven
Sat Nov 16, 2019 7:10 am
Forum: General Forum
Topic: Bug: Battle sound [pause] & [resume] endlessly
Replies: 1
Views: 9848

Re: Bug: Battle sound [pause] & [resume] endlessly

Jem wrote:4. The battle audio continues on for a VERY long time even after the battle screen is gone. <-- is this a bug?
It's a bug. The battle audio should terminate with the battle. I'll look into it...
by sven
Fri Nov 15, 2019 6:17 pm
Forum: General Forum
Topic: "No Master of Orion 2 for You"
Replies: 11
Views: 30859

Re: "No Master of Orion 2 for You"

Maybe something like a large/fleshed out diplomacy segment with a lot of flexible one-off menus? I think I took it for granted that the UI would be built on something relatively easy to overhaul repeatedly - something that could be implemented with something like a markup language ala CSS and thus ...
by sven
Tue Nov 12, 2019 8:26 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3487418

Re: Suggest - Features and Improvements

If this is such a widely used technique though, why dont we see it in more games?
I think it's incredibly common, you just need to learn how to notice it :) Almost any energy weapon, fire, or smoke effect is probably using noise textures in some capacity. And the effect quickly became so common in ...
by sven
Tue Nov 12, 2019 6:57 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3487418

Re: Suggest - Features and Improvements


Figured the same method could be used as in case of Phidi ship water effects - whatever it is :)


The Phidi ships use a fragment shader based on Perlin noise. The effect looks complicated, but, the math behind it is relatively straightforward . The problem with the hull sections is that to ...
by sven
Tue Nov 12, 2019 6:15 pm
Forum: Modding
Topic: Scrap Fleet (working now@last post)
Replies: 2
Views: 13586

Re: Scrap Fleet (not working)

How do I make this work?

You're very close to having working code there. The first problem is that scrap_hover_id needs to be defined as something. It doesn't matter what it's defined as, it just needs to be some unique value that's not being used as a hover id anywhere else in the game. Um, a ...
by sven
Mon Nov 11, 2019 12:14 am
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 8
Views: 57576

Re: Testing AI Turn Pan/Zooming

there are also currently some outstanding issues with range circle drawing during ai-turn zooming that would need to be fixed before I could take a version of this feature live.

As of r38633, these range circles issues should be fixed, so as far as I know the zoom feature is working as intended ...
by sven
Sun Nov 10, 2019 10:57 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3967537

Re: Report - Current Bugs and Issues

zolobolo wrote:Error: "attempt to index local fleet" uploaded save: game_8755
Looks like one of the optimizations I was trying to reduce latency actually leads to bugs. Thanks for reporting this one. It should be fixed as of r38632.
by sven
Sun Nov 10, 2019 7:08 pm
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 8
Views: 57576

Re: Testing AI Turn Pan/Zooming


No, started a new game and is reduced to around 1s at Turn 150 with the same settings.


Are you playing with autosave on? I found a glitch that was causing autosaving to add delays. This should be fixed in r38631.


Disabling or enabling zoom option does not seem to be affecting wait times for ...
by sven
Sun Nov 10, 2019 2:20 pm
Forum: General Forum
Topic: "No Master of Orion 2 for You"
Replies: 11
Views: 30859

Re: "No Master of Orion 2 for You"

They go quite far with the idea of having each faction get a very different approach to empire management, beyond just giving them different bonuses on an otherwise identical interface.

Yeah, I'm also a big fan of asymmetric designs. And I think the design space for asymmetric races in a moo2 ...