Thanks for the feedback; final push to make me bite the bullet on a real microphone. Settled on and ordered this one. I'll delete and rerecord after it gets here.
Build r15431 Disco ball suns continue on Media PC. Probably already know but throwing it out again anyway. Specs Win 8.1 x64, AMD A10-6800K APU, 8gb. Both binaries. What's the date stamp on your current AMD drivers? Afaik, all the other AMD machines in the beta have had the suns start rendering...
Screen flickers to black and back when first creating a new galaxy after launching the game[/b] Would you try testing for this issue on the current 'dev' build (r15437)? There's a similar-ish bug that's been manifesting on Arioch's machine, and I've recently pushed some changes to 'dev' aimed at fi...
Build r15431 Disco ball suns continue on Media PC. Probably already know but throwing it out again anyway. Specs Win 8.1 x64, AMD A10-6800K APU, 8gb. Both binaries. What's the date stamp on your current AMD drivers? Afaik, all the other AMD machines in the beta have had the suns start rendering...
Build r15431 Screen flickers to black and back when first creating a new galaxy after launching the game Behavior does not happen again once it has happened. New maps will only cause the behavior the first time after launching from desktop. Video here. Video is of my primary gaming rig (Win 10 x64,...
This is excellent news, glad to hear it! One thing that pops up now and then on the 4xgaming subreddit is how Star Ruler 2 doesn't get the attention it deserves. It seems to mostly boil down to not having a publisher. I was afraid that the same thing would happen here, because you guys have an excel...
I don't think captured ground units should be destroyed. These are tanks or even giant robots - there is no real difference between reusing them or ships, - just reprogram and/or put your people in. However, requiring a "repair" might make sense. From my perspective, the troop's main cost...
I just realized that the white-triangle-flickering on the production selection screen that I previously saw did not manifest at all during that 2.5 hours of recording. So looks like that is maybe squished.
You can band select, click and drag. Also shift-click on the ones you want. If you are the attacker, you can add and remove ships from the attacking force before the fight by clicking them to toggle the highlight.
While recording myself playing, I realized that I was just kinda rolling through planetary defenses without very many ships at all. Bunch up, shoot down the three waves of missiles, and move in for the kill with basic lasers. MoO1 handled this sort of thing with an infinite supply for missile shots ...
Bug r15018 Crew can be passed forward multiple times during tactical combat. I find myself building bridges of ships to funnel crew forward onto the ships doing the invasion. It just seems weird every time I pass troops forward through multiple ships. This isn't really a bug, its just weird. The fi...
Build r15018 Can capture ground units intact inside their transport ships. Maybe not really a bug, but it sure feels weird to intercept a troopship over the Haduir homeworld and then turn around and use the troops to invade them. The first two alternatives that pop into my head are that the transpo...