Go to a Tinker planet that is near, but not at, maximum population ("nearness" to maximum isn't necessary to reproduce, but it will make reproduction much less tedious) Set production to "manufacture population". Queue up "trade" (or "research" or "minin...
Yes, End Process Tree doesn't do the thing. ... Could this be because of my anti-virus software? That's the only thing on the system I'd call "unhealthy", but it also claims to have a "game mode" that causes it to get out of the way for certain white-listed apps, and I did add s...
Killing it from Task Manager (even with admin privs) doesn't make it disappear If you can call the Task Manager your computer isn't crashed. Inability to kill the process makes the situation fishy because it shouldn't be happening on a "healthy" system. Are you killing the process or the ...
I can clear one of the mysteries you seem to be bothered with in the video. The 5 research points (per turn) are just given to your race. You've read it on the start screen, but misunderstood. You can also read about it in the top left area of the research screen.
Well, reducing the habitability (and therefore max pop) of a planet also reduces the number of available building slots, so that sort of takes care of itself. Are you going to (randomly) destroy buildings if they exceed the (reduced) max pop? I believe the game currently doesn't do it (if you conqu...
This isn't Stellaris. ;) Buying peace makes sense only if you've already fixed the original cause of the war. Usually it means that you are stronger than your opponent and removing "we are at war" modifier will make his "relation" positive. Otherwise you've made a mistake and was...
@Bjg Had the same error; restarted and no errors -- I believe its related to the patch note that this build may not be compatible with previous build saves. The notes say "patch includes changes that may be incompatible with saves from recent development builds". I'm playing the "sta...