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by enpi
Fri Aug 07, 2015 9:51 am
Forum: General Forum
Topic: yuppi - MOO gets a new edition!
Replies: 19
Views: 22217

Re: yuppi - MOO gets a new edition!

I just read that this game has realtime combat. What an abomination. An real MOO successor has tb and not rt combat. I want to apologize for my unfounded enthusiasm. What I learned about this debacle: Wargaming.net may have been good in their earlier days but now they are as misleaded as other compa...
by enpi
Sat Jul 18, 2015 9:35 am
Forum: Testing
Topic: Planets not very interesting?
Replies: 6
Views: 8044

Re: Planets not very interesting?

Each planet type contains different biomes, which appeal to populations of different races. Moving the appropriate colonists to the right planet (Thresher colonists, for example, to an Island world) will increase the population cap and the number of infrastructure slots. As Awaras mentioned, we are...
by enpi
Wed Jul 08, 2015 7:47 pm
Forum: Testing
Topic: Running out of fuel range
Replies: 7
Views: 8828

Re: Running out of fuel range

From a gameplay perspective, I think the differences between "redirect on arrival" and "redirect when outside of range" have pretty much the same consequence -- as they both end up implying that cutting enemy supply lines is a fairly effective strategy. "Redirect on arrival...
by enpi
Wed Jul 01, 2015 10:57 am
Forum: Testing
Topic: Planet invasion mechanics
Replies: 28
Views: 32853

Re: Planet invasion mechanics

I would be disappointed if the ground combat system stays like it is now instead of implementing the much more involved system arioch proposed. I am no expert in "control of expanding speed of empires/AI" or so, but I would rather play a interesting game where I have plan ground combat car...
by enpi
Tue Jun 30, 2015 1:43 pm
Forum: Testing
Topic: Planet invasion mechanics
Replies: 28
Views: 32853

Re: Planet invasion mechanics

I have to admit that I really like all the proposals from Arioch, Sven and echo. They sound like a super fun simple ground combat subgame and I am looking forward to try them out once implemented. Just press "go" the units are queued in their row and 1 combat round begins. if both sides su...
by enpi
Mon Jun 29, 2015 9:26 am
Forum: Testing
Topic: Planet invasion mechanics
Replies: 28
Views: 32853

Re: Planet invasion mechanics

In the current build I never needed more than 1 single troop transport to conquer a planet, so I am for the system Arioch suggested. it would be much more rewarding to have constructed units for invasion. (or at least different units like MOO2) For this it would be mandatory to carefully design a ru...
by enpi
Fri Jun 12, 2015 6:58 pm
Forum: General Forum
Topic: Technology trees
Replies: 20
Views: 21610

Re: Technology trees

maybe miniaturization would allow you to put in double, triple and quadruple turrets in the slots? or opening more modifiers like it did in MoO2 for missiles and even slots (armored, fast tracking, dual purpose, etc). I liked how you could only specialize munitions with time and effort, it was a ve...
by enpi
Fri Jun 12, 2015 6:45 pm
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 29740

Re: Ground combat?

Well then we have to agree to disagree.
by enpi
Fri Jun 12, 2015 6:37 pm
Forum: Testing
Topic: Why does the defender move first?
Replies: 11
Views: 13009

Re: Why does the defender move first?

you should introduce a initiative value for each ship depending on a mix of size, computer, speed or whatever like MOO2 had. Thats still the best solution for such a tb tac combat system. The problem is when you make a strict IGOYOUGO system the bigger (number of ships per side) the battle is, the m...
by enpi
Fri Jun 12, 2015 6:31 pm
Forum: General Forum
Topic: yuppi - MOO gets a new edition!
Replies: 19
Views: 22217

Re: yuppi - MOO gets a new edition!

hm..now they said that tac combat will not be the focus. Thats terrible news, when the dev of a reboot dont fully understand what made the original good. I hope this game dont tank. My optimism seemed to be a little bit premature.
by enpi
Thu Jun 11, 2015 2:49 pm
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 29740

Re: Ground combat?

SD2 was awful from the design PoV. While everything the devs copied from MOO2 was great of course - although it was rather a 2nd rate copy - every concept they invented by themselves was IMO crap. (except the fuel mechanic which I think is decent) -Ground combat = crap. (graphics from 1990 and gamep...
by enpi
Wed Jun 10, 2015 10:17 am
Forum: Testing
Topic: After test game some observations
Replies: 12
Views: 12019

Re: After test game some observations

One thing I really,really like about the SiS game setup: I have not yet seen two instances of the same race in a single game. Other games (SOTS and Distant Worlds come to mind) have a truly 'random' distribution of enemy empires, which in practice usually means that you will end up surrounded with ...
by enpi
Wed Jun 10, 2015 10:05 am
Forum: General Forum
Topic: yuppi - MOO gets a new edition!
Replies: 19
Views: 22217

Re: yuppi - MOO gets a new edition!

Wargaming.net devs are big fans of turnbased strategy games themselves. Nowadays only world of tanks is well known but before this they produced excellent turnbased games. I disagree with this one. For starters, Wargaming is only a publisher - the actual development is being done by some NGD studio...
by enpi
Tue Jun 09, 2015 9:42 pm
Forum: General Forum
Topic: yuppi - MOO gets a new edition!
Replies: 19
Views: 22217

Re: yuppi - MOO gets a new edition!

Oh, I am sure they will do. Wargaming.net devs are big fans of turnbased strategy games themselves. Nowadays only world of tanks is well known but before this they produced excellent turnbased games. eg -Massive Assault -Galactic Assault (super game but sadly not well known in the west because it wa...
by enpi
Tue Jun 09, 2015 4:51 pm
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 29740

Re: Ground combat?

i think having ground combat with little sprites to illustrate the battle as seen in MoO2 was and still is my preferred ground combat. something about seeing your little troops dooking it out with noticable difference in weapons and armour is awesome! i just wished that MoO3 had expanded on the MoO...

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